Test server
Offline 138.64.100.50:28015 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.2 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 12:51 UTC16h ago |
– | – | running | 1 |
18 OCT 2026Sun 18 Oct, 06:16 UTC10d ago |
1 | – | 10.3 days | 1 |
11 OCT 2026Sun 11 Oct, 14:02 UTC17d ago |
1 | – | 6.7 days | 0 |
10 OCT 2026Sat 10 Oct, 12:37 UTC18d ago |
1 | – | 1.1 days | 0 |
2 OCT 2026Fri 2 Oct, 05:58 UTC26d ago |
1 | halved by day 2 | 8.3 days | 0 |
26 SEP 2026Sat 26 Sep, 11:25 UTC32d ago |
3 | halved by day 1 | 5.8 days | 2 |
25 SEP 2026Fri 25 Sep, 12:57 UTC33d ago |
3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Test server?
No gather rate appears in the name Test server. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Test server?
Generated by the game, the map is procedural on Test server.
Lists and filters
Where does Test server appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Test server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to Test server, and what do they stand for?
These are the tags Test server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What should you expect on Test server when wipe day comes?
Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.5.
Which wipe timetable does Test server follow?
Test server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 10 days 22 hours.
Population
Where does Test server sit in the rankings?
The seven-day player-hours ranking places Test server at #10,753, among the top 48% of ranked servers.
How many players are on Test server at the moment?
Filed under offline: Test server, last seen 4 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
Server details
What Rust version is Test server on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Test server. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Test server?
The server is down at this moment; the last sighting of Test server was 4 hours ago. It was up 3 of 168 hours across the last 7 full days, or 2% of the time. On 25 September 2026 it was first seen by Rust Server Index.
What is the location of Test server?
Test server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 138.64.100.50:28015.
Joining the server
How can you connect to Test server?
Two ways in. Type client.connect 138.64.100.50:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.