Rust Server IndexCard catalogue of Rust servers

Holdings11,830 servers74,645 players224 fresh wipes

Call no.13797 Off the shelf · offline

TestServerSolo

Offline 138.219.94.130:28015 checked 26d ago

Subjects
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,797
top 60%
Last wipeWiped2 OCT2026 · 26d 21h ago
26d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 16:07 UTC26d ago
1 – running 0
1 OCT 2026Thu 1 Oct, 18:19 UTC FW27d ago
1 – 0.9 days 1
1 OCT 2026Thu 1 Oct, 11:27 UTC28d ago
1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
575/ 625
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
411/ 450
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
93/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
87/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
56/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
208/ 225
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On TestServerSolo, which rules and settings apply?

You will find no gather rate in the name of TestServerSolo. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on TestServerSolo?

Generated by the game, the map is procedural on TestServerSolo.

Lists and filters

On Rust Server Index, which lists and filters carry TestServerSolo?

These lists on Rust Server Index take TestServerSolo: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to TestServerSolo, and what do they stand for?

These are the tags TestServerSolo publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166586 (Build): The game build here is 166586; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

How does a wipe day run on TestServerSolo?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in.

How often is TestServerSolo wiped, and on what schedule?

No next wipe can be predicted for TestServerSolo: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 26 days 21 hours.

Player counts

Where does TestServerSolo sit in the rankings?

The seven-day player-hours ranking places TestServerSolo at #13,797, among the top 60% of ranked servers.

Is TestServerSolo quiet or crowded?

At present TestServerSolo is offline; its last sighting was 26 days 21 hours ago.

Server facts

What Rust version is TestServerSolo on?

Rust network protocol 2634 and build 166586, on Windows, is what TestServerSolo runs. Steam keeps your game updated, but the protocol must match for you to join.

Is TestServerSolo reachable, and does it stay up?

Last seen 26 days 21 hours ago, TestServerSolo is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 29 September 2026 it was first seen by Rust Server Index.

Where in the world is TestServerSolo hosted?

There is no region on record for TestServerSolo; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 138.219.94.130:28015.

Joining the server

How can you connect to TestServerSolo?

Two ways in. Type client.connect 138.219.94.130:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166586
Build The game build here is 166586.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.