Rust Server IndexCard catalogue of Rust servers

Holdings11,686 servers34,939 players97 fresh wipes

Call no.7935 On the shelf · online

ZUFLUCHT TEST

Online 136.243.93.125:28065 checked 20m ago

Subjects
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#7,935
top 36%
Last wipeWiped1 OCT2026 · 27d 9h ago
27d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75104:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.7 daysbetween real wipes
on rhythm
60%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Fri 16 OctSat 10 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 14:59 UTC12d ago
1 – running 0
10 OCT 2026Sat 10 Oct, 11:57 UTC18d ago
1 halved by day 2 6.1 days 0
4 OCT 2026Sun 4 Oct, 18:35 UTC24d ago
0 – 5.7 days 0
1 OCT 2026Thu 1 Oct, 15:28 UTC27d ago
1 halved by day 2 3.1 days 1
28 SEP 2026Mon 28 Sep, 19:04 UTC30d ago
1 – 2.9 days 0
22 SEP 2026Tue 22 Sep, 06:55 UTC36d ago
0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average
158/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
101/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average
16/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
12/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
17/ 200
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On ZUFLUCHT TEST, which rules and settings apply?

The name of ZUFLUCHT TEST does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on ZUFLUCHT TEST?

Size 5,000, seed 1337: the game generates the procedural map on ZUFLUCHT TEST. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

Where does ZUFLUCHT TEST appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take ZUFLUCHT TEST: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on ZUFLUCHT TEST?

These are the tags ZUFLUCHT TEST publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on ZUFLUCHT TEST when wipe day comes?

The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 2.

When does ZUFLUCHT TEST wipe?

ZUFLUCHT TEST wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 27 days 9 hours.

Players and ranking

How is ZUFLUCHT TEST ranked compared with the rest?

Filed under rankings: #7,935 for ZUFLUCHT TEST on seven-day player hours, top 36% overall.

Is ZUFLUCHT TEST quiet or crowded?

ZUFLUCHT TEST is currently showing 0 players on 100 slots. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 09:00 UTC drew the highest average: 1 players.

Server facts

What Rust version is ZUFLUCHT TEST on?

Rust network protocol 2635 and build 168909, on Windows, is what ZUFLUCHT TEST runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of ZUFLUCHT TEST?

The server is live at this moment: ZUFLUCHT TEST. About 22 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 151 of 168 hours were up, 90% of the time. The earliest sighting at Rust Server Index is 14 September 2026.

What is performance like on ZUFLUCHT TEST?

Averaged over the last 48 hours, server fps was 65, with a low of 38. Buildings, deployables and everything else in the world came to as many as 106,278 entities. Up to 5,698 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is ZUFLUCHT TEST in?

ZUFLUCHT TEST gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 136.243.93.125:28065.

How to join

What steps lead onto ZUFLUCHT TEST?

If you would rather use the console, press F1 in Rust and enter client.connect 136.243.93.125:28065. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://zuflucht-rust.de/ is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players 100 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.