ZUFLUCHT TEST
Online 136.243.93.125:28065 checked 20m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.7 daysbetween real wipes
- on rhythm
- 60%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 OCT 2026Fri 16 Oct, 14:59 UTC12d ago |
1 | – | running | 0 |
10 OCT 2026Sat 10 Oct, 11:57 UTC18d ago |
1 | halved by day 2 | 6.1 days | 0 |
4 OCT 2026Sun 4 Oct, 18:35 UTC24d ago |
0 | – | 5.7 days | 0 |
1 OCT 2026Thu 1 Oct, 15:28 UTC27d ago |
1 | halved by day 2 | 3.1 days | 1 |
28 SEP 2026Mon 28 Sep, 19:04 UTC30d ago |
1 | – | 2.9 days | 0 |
22 SEP 2026Tue 22 Sep, 06:55 UTC36d ago |
0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On ZUFLUCHT TEST, which rules and settings apply?
The name of ZUFLUCHT TEST does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on ZUFLUCHT TEST?
Size 5,000, seed 1337: the game generates the procedural map on ZUFLUCHT TEST. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
Where does ZUFLUCHT TEST appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take ZUFLUCHT TEST: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on ZUFLUCHT TEST?
These are the tags ZUFLUCHT TEST publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What should you expect on ZUFLUCHT TEST when wipe day comes?
The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 2.
When does ZUFLUCHT TEST wipe?
ZUFLUCHT TEST wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 27 days 9 hours.
Players and ranking
How is ZUFLUCHT TEST ranked compared with the rest?
Filed under rankings: #7,935 for ZUFLUCHT TEST on seven-day player hours, top 36% overall.
Is ZUFLUCHT TEST quiet or crowded?
ZUFLUCHT TEST is currently showing 0 players on 100 slots. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 09:00 UTC drew the highest average: 1 players.
Server facts
What Rust version is ZUFLUCHT TEST on?
Rust network protocol 2635 and build 168909, on Windows, is what ZUFLUCHT TEST runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of ZUFLUCHT TEST?
The server is live at this moment: ZUFLUCHT TEST. About 22 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 151 of 168 hours were up, 90% of the time. The earliest sighting at Rust Server Index is 14 September 2026.
What is performance like on ZUFLUCHT TEST?
Averaged over the last 48 hours, server fps was 65, with a low of 38. Buildings, deployables and everything else in the world came to as many as 106,278 entities. Up to 5,698 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is ZUFLUCHT TEST in?
ZUFLUCHT TEST gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 136.243.93.125:28065.
How to join
What steps lead onto ZUFLUCHT TEST?
If you would rather use the console, press F1 in Rust and enter client.connect 136.243.93.125:28065. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://zuflucht-rust.de/ is where its website lives.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.