Rust Server IndexCard catalogue of Rust servers

Holdings11,668 servers34,317 players86 fresh wipes

Call no.8064 On the shelf · online

ORION_Intergalactic_Server

Online 136.243.70.123:28025 checked 11m ago

Subjects
Players now
0/ 30
0% full
7-day average
0
peak 1
Rank
#8,064
top 36%
Last wipeWiped26 OCT2026 · 2d 10h ago
2d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
21.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctWed 14 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 16:08 UTC2d ago
1 – running 0
14 OCT 2026Wed 14 Oct, 10:17 UTC14d ago
1 halved by day 1 12.2 days 0
14 SEP 2026Mon 14 Sep, 13:19 UTC44d ago
1 halved by day 1 29.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average
141/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
115/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average
19/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
11/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
18/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does ORION_Intergalactic_Server run?

The name of ORION_Intergalactic_Server does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on ORION_Intergalactic_Server?

Size 3,500, seed 327637702: the game generates the procedural map on ORION_Intergalactic_Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry ORION_Intergalactic_Server?

The Rust Server Index lists that include ORION_Intergalactic_Server are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags are attached to ORION_Intergalactic_Server, and what do they stand for?

Filed under these tags, as published by ORION_Intergalactic_Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp30 (Max players): The queue ceiling sits at 30; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on ORION_Intergalactic_Server when wipe day comes?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

How often is ORION_Intergalactic_Server wiped, and on what schedule?

ORION_Intergalactic_Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 2 days 10 hours is when its current world was made.

Players and ranking

Where does ORION_Intergalactic_Server sit in the rankings?

Filed under rankings: #8,064 for ORION_Intergalactic_Server on seven-day player hours, top 36% overall.

How many players are on ORION_Intergalactic_Server at the moment?

Filed under live counts: ORION_Intergalactic_Server, 0 players on 30 slots at present. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 11:00 UTC drew the highest average: 1 players.

Server facts

What Rust version is ORION_Intergalactic_Server on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on ORION_Intergalactic_Server. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is ORION_Intergalactic_Server, and is it online now?

Right now ORION_Intergalactic_Server is up and running. The uptime it reports puts the last restart at about 2 days 8 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does ORION_Intergalactic_Server perform?

Server fps held at 118 on average across the last 48 hours, never dropping below 110. The entity count reached 70,831, covering buildings, deployables and all else in the world. Memory use reached as much as 2,299 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is ORION_Intergalactic_Server hosted?

There is no region on record for ORION_Intergalactic_Server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 136.243.70.123:28025.

How to join

What is the way onto ORION_Intergalactic_Server?

Two ways in. Type client.connect 136.243.70.123:28025 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp30
Max players The queue ceiling sits at 30.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.