Rust Server IndexCard catalogue of Rust servers

Holdings11,800 servers69,961 players123 fresh wipes

Call no.12917 Off the shelf · offline

nameserver

Offline 136.148.212.206:28015 checked 12d ago

Subjects
Players now
1/ 15
7% full
7-day average
0
peak –
Rank
#12,917
top 60%
Last wipeWiped3 OCT2026 · 24d 23h ago
24d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct10 Oct15 Oct19 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
9 OCT 2026Fri 9 Oct, 18:52 UTC19d ago
1 – running 1
8 OCT 2026Thu 8 Oct, 18:52 UTC20d ago
1 – 1 days 1
3 OCT 2026Sat 3 Oct, 21:49 UTC24d ago
– – 4.9 days 1
2 OCT 2026Fri 2 Oct, 17:02 UTC26d ago
1 – 1.2 days 1
2 OCT 2026Fri 2 Oct, 09:55 UTC26d ago
1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
504/ 575
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
339/ 400
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average
39/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average
35/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average
105/ 150
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average
126/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

On nameserver, which rules and settings apply?

The name of nameserver does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on nameserver?

Generated by the game, the map is procedural on nameserver.

Tags

Where does nameserver appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is nameserver: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for nameserver?

The server's own tags are listed here, and the game's server browser reads them: nameserver gives gmrust (Game mode): Survival on standard Rust rules; mp15 (Max players): 15 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167398 (Build): The game build here is 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on nameserver when wipe day comes?

Its recent wipes averaged 1 players at peak. 10 hours into the latest wipe, the crowd reached its peak.

How often is nameserver wiped, and on what schedule?

No next wipe can be predicted for nameserver: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 24 days 23 hours.

Players and ranking

What position does nameserver hold among Rust servers?

Filed under rankings: #12,917 for nameserver on seven-day player hours, top 60% overall.

How many players are on nameserver at the moment?

The last check found nameserver offline, last seen 12 days 11 hours ago.

Server facts

What Rust version is nameserver on?

Rust network protocol 2634 and build 167398 on Windows is what you will find on nameserver. Steam keeps your game updated, but the protocol must match for you to join.

Is nameserver reachable, and does it stay up?

As of now nameserver is offline, with its last appearance 12 days 11 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 2 October 2026.

Which region is nameserver in?

No region is published by nameserver. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 136.148.212.206:28015.

Connecting

What steps lead onto nameserver?

Enter client.connect 136.148.212.206:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp15
Max players 15 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167398
Build The game build here is 167398.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.