Evan's ShockByte Server
Online 135.148.15.103:27700 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Evan's ShockByte Server run?
The name of Evan's ShockByte Server does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Evan's ShockByte Server?
Evan's ShockByte Server runs a procedural map of size 1,500 with seed 50000, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where does Evan's ShockByte Server appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Evan's ShockByte Server: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for Evan's ShockByte Server?
The server's own tags are listed here, and the game's server browser reads them: Evan's ShockByte Server gives gmrust (Game mode): Rust survival, as standard; mp40 (Max players): 40 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
When does Evan's ShockByte Server wipe?
Its rhythm is not yet clear, since the record holds too few of Evan's ShockByte Server's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 8 days 16 hours.
Population
How is Evan's ShockByte Server ranked compared with the rest?
On player hours over seven days, Evan's ShockByte Server takes #6,953, within the top 31% of ranked servers.
Is Evan's ShockByte Server quiet or crowded?
Evan's ShockByte Server is currently showing 0 players on 40 slots. Filed under seven-day figures: an average of 0 players and a peak of 2.
Operator and status
Which Rust build is Evan's ShockByte Server running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Evan's ShockByte Server. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Evan's ShockByte Server, and is it online now?
The server is live at this moment: Evan's ShockByte Server. About 48 minutes ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 21 October 2026 it was first seen by Rust Server Index.
What is performance like on Evan's ShockByte Server?
The last 48 hours give an average of 237 server fps and a floor of 224. Buildings, deployables and everything else in the world came to as many as 8,446 entities. The peak memory figure stood at 3,452 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of Evan's ShockByte Server?
Evan's ShockByte Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 135.148.15.103:27700.
Joining the server
What is the way onto Evan's ShockByte Server?
Two ways in. Type client.connect 135.148.15.103:27700 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.