Rust Server IndexCard catalogue of Rust servers

Holdings11,892 servers102,807 players356 fresh wipes

Call no.1000X15310 On the shelf · online

1000x | Cross Rust | Weekly

Online 135.148.15.102:23565 checked 13m ago

Subjects 1. 1000x 2. modded3. oxide
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipeWiped6 OCT2026 · 22d 20h ago
22d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
6 OCT 2026Tue 6 Oct, 21:38 UTC22d ago
1 – running 0
5 OCT 2026Mon 5 Oct, 22:46 UTC23d ago
1 – 1 days 0
28 SEP 2026Mon 28 Sep, 01:10 UTC31d ago
2 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU1000X
AfterWork | x1000 | RUEU · groups of 8+ · 1000x · weekly · 5 on average
4/ 50
1000X 4/ 250
1000X 1/ 50
NA1000X
[US] World War Rust | X1000 | Loot++ | Monthly WipeNA · groups of 8+ · 1000x · monthly · 2 on average
2/ 100
1000X
Demonic Rust |№2|X1000|PVP|TP|DRONES|FPS+groups of 50+ · 1000x · 2 on average
1/ 90
1000X
[DE] Battlearena x1000 #Kit #Zombies and more ...groups of 8+ · 1000x · 1 on average
2/ 16
Reference desk

Quick answers

From the figures on this page.

Settings and map

On 1000x | Cross Rust | Weekly, which rules and settings apply?

1000x | Cross Rust | Weekly sets gather at 1000x, as its name shows. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is off: Valve's anti-cheat is disabled.

What is the map on 1000x | Cross Rust | Weekly?

Size 3,000, seed 1218474365: the game generates the procedural map on 1000x | Cross Rust | Weekly. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is 1000x | Cross Rust | Weekly filed under?

Filed under these Rust Server Index lists is 1000x | Cross Rust | Weekly: Rust servers: gather rate over 10x and Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Which tags are attached to 1000x | Cross Rust | Weekly, and what do they stand for?

These are the tags 1000x | Cross Rust | Weekly publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on 1000x | Cross Rust | Weekly when wipe day comes?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 3 the crowd had fallen below half when it didn't hold.

Which wipe timetable does 1000x | Cross Rust | Weekly follow?

There is no next wipe to predict for 1000x | Cross Rust | Weekly, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 22 days 20 hours.

Players and ranking

How is 1000x | Cross Rust | Weekly ranked compared with the rest?

On player hours over seven days, 1000x | Cross Rust | Weekly takes #15,310, within the top 69% of ranked servers.

What does the player count on 1000x | Cross Rust | Weekly look like?

The live count for 1000x | Cross Rust | Weekly stands at 0 players, out of 40 slots. 0 players is the average over the past seven days.

Operator and status

Which Rust build is 1000x | Cross Rust | Weekly running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on 1000x | Cross Rust | Weekly. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of 1000x | Cross Rust | Weekly?

Right now 1000x | Cross Rust | Weekly is up and running. About 2 days 8 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 28 September 2026.

Is the performance on 1000x | Cross Rust | Weekly good?

Averaged over the last 48 hours, server fps was 199, with a low of 120. Buildings, deployables and everything else in the world came to as many as 47,272 entities. Memory use reached as much as 3,820 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is 1000x | Cross Rust | Weekly hosted?

No region is published by 1000x | Cross Rust | Weekly. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 135.148.15.102:23565.

How to join

How can you connect to 1000x | Cross Rust | Weekly?

If you would rather use the console, press F1 in Rust and enter client.connect 135.148.15.102:23565. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.