Helios Development Server
Online 135.148.137.143:60415 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- in 6d 17hThu 5 Nov, 19:00 UTCFW
- in 34d 17hThu 3 Dec, 19:00 UTCFW
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 20:12 UTC5h ago |
– | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Helios Development Server?
You will find no gather rate in the name of Helios Development Server. A maximum of 40 players per group applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is off: Valve's anti-cheat is disabled.
Which map is in use on Helios Development Server?
Size 2,000, seed 1: the game generates the procedural map on Helios Development Server. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Helios Development Server filed under?
These lists on Rust Server Index take Helios Development Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
How should you read the tags listed for Helios Development Server?
Filed under these tags, as published by Helios Development Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts40 (Group limit): Groups are capped at 40; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
When does Helios Development Server wipe?
One wipe a month is all Helios Development Server runs, and it comes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 5 hours. A monthly wipe schedule is published in its tags.
Player counts
How is Helios Development Server ranked compared with the rest?
Filed under rankings: #4,600 for Helios Development Server on seven-day player hours, top 21% overall.
How many players are on Helios Development Server at the moment?
Filed under live counts: Helios Development Server, 2 players on 100 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 4. Over the last 48 hours, 21:00 UTC drew the highest average: 2 players.
Operator and status
What Rust version is Helios Development Server on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Helios Development Server. To join you need the same protocol; Steam handles the update.
How reliable is Helios Development Server, and is it online now?
Right now Helios Development Server is up and running. Its reported uptime gives the last restart as roughly 3 hours ago. Uptime for the last 5 full days came to 99%, 119 hours out of 120. It was first recorded by Rust Server Index on 24 October 2026.
Is the performance on Helios Development Server good?
The last 48 hours give an average of 237 server fps and a floor of 225. The entity count reached 35,497, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,189 MB. What players feel as lag is low fps together with a rising entity count.
Which region is Helios Development Server in?
Helios Development Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 135.148.137.143:60415.
Joining the server
What steps lead onto Helios Development Server?
Enter client.connect 135.148.137.143:60415 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts40,^o^z
Game
gmrust
mp100
ts40
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.