Rust Server IndexCard catalogue of Rust servers

Holdings11,648 servers32,263 players72 fresh wipes

Call no.NA5445 On the shelf · online

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

Online NA 135.148.136.218:28215 checked 10m ago

Subjects 1. modded2. oxide
Players now
1/ 100
1% full
7-day average
0
peak 4
Rank
#5,445
top 24% · #909 in NA
Last wipeWiped29 OCT2026 · 3h ago
3h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123405:0010:0014:0019:0022:0003:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020005:0010:0014:0019:0022:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 22:43 UTC5h ago
– – running 1
23 OCT 2026Fri 23 Oct, 09:06 UTC5d ago
1 halved by day 2 5.6 days 0
21 OCT 2026Wed 21 Oct, 22:03 UTC7d ago
4 – 1.5 days 0
21 OCT 2026Wed 21 Oct, 08:38 UTC7d ago
4 – 0.6 days 1
16 OCT 2026Fri 16 Oct, 01:50 UTC13d ago
1 halved by day 3 5.3 days 0
13 OCT 2026Tue 13 Oct, 18:08 UTC15d ago
1 – 2.3 days 0
12 OCT 2026Mon 12 Oct, 04:29 UTC17d ago
2 – 1.6 days 0
11 OCT 2026Sun 11 Oct, 16:32 UTC17d ago
2 – 0.5 days 0
8 OCT 2026Thu 8 Oct, 18:09 UTC20d ago
1 – 2.9 days 0
6 OCT 2026Tue 6 Oct, 08:00 UTC22d ago
1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which rules and settings apply?

The name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes does not state a gather rate. The default group limit of 8 players applies. Filed under minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs a procedural map of size 3,000 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Which lists and filters on Rust Server Index is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes filed under?

These lists on Rust Server Index take [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, filed by play style, Aim training servers, filed and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Filed under these tags, as published by [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP, with loot provided; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

How does a wipe day run on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The average peak across its recent wipes is 3 players. 30 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2.5 the crowd had fallen below half when it didn't hold.

When does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe?

There is no next wipe to predict for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 3 hours.

Population

How is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes ranked compared with the rest?

Filed under rankings: #5,445 for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on seven-day player hours, #909 in North America, top 24% overall.

Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes quiet or crowded?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is currently showing 1 players on 100 slots. Filed under seven-day figures: an average of 0 players and a peak of 4. Over the last 48 hours, 02:00 UTC drew the highest average: 4 players.

Operator and status

What Rust version is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. The protocol must match before you can join, and Steam takes care of updating it.

Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes reachable, and does it stay up?

The server is live at this moment: [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. The uptime it reports puts the last restart at about 1 hours ago. Of the last 7 full days, 93 of 168 hours were up, 55% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Averaged over the last 48 hours, server fps was 109, with a low of 90. The entity count reached 1,419, covering buildings, deployables and all else in the world. Up to 1,549 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

What is the location of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Filed under North America by its own listing, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes carries the NA tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 135.148.136.218:28215.

Connecting

What steps lead onto [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Enter client.connect 135.148.136.218:28215 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://ISL.GG is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players Player cap: 100.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Gameplay

^e
Minigames Minigames: arenas, Bedwars, parkour and more.
^d
Combat training Practise aim and PvP, with loot provided.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Region

NA
North America Server browser region: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.