Zoo Crew
Online 135.148.10.248:24540 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 06:33 UTC8h ago |
– | – | – | 0 |
29 OCT 2026Thu 29 Oct, 00:58 UTC13h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 13:16 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 10:35 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 10:04 UTC1d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 00:36 UTC4d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 00:10 UTC4d ago |
2 | held half | 3.4 days | 0 |
24 OCT 2026Sat 24 Oct, 15:36 UTC4d ago |
– | – | – | 0 |
24 OCT 2026Sat 24 Oct, 14:33 UTC5d ago |
2 | – | 0.4 days | 0 |
18 OCT 2026Sun 18 Oct, 04:19 UTC11d ago |
– | – | – | 0 |
18 OCT 2026Sun 18 Oct, 04:01 UTC11d ago |
2 | halved by day 2 | 6.4 days | 0 |
5 OCT 2026Mon 5 Oct, 17:04 UTC23d ago |
2 | halved by day 2 | 12.5 days | 0 |
2 OCT 2026Fri 2 Oct, 01:22 UTC27d ago |
2 | held half | 3.7 days | 1 |
30 SEP 2026Wed 30 Sep, 23:18 UTC28d ago |
– | – | – | 0 |
30 SEP 2026Wed 30 Sep, 23:14 UTC28d ago |
2+1 queue | – | 1.1 days | 2 |
26 SEP 2026Sat 26 Sep, 21:12 UTC32d ago |
2 | held half | 4.1 days | 2 |
25 SEP 2026Fri 25 Sep, 22:40 UTC33d ago |
2 | – | 0.9 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Zoo Crew, which rules and settings apply?
No gather rate appears in the name Zoo Crew. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Zoo Crew?
Zoo Crew runs a procedural map of size 4,250 with seed 1903, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry Zoo Crew?
These lists on Rust Server Index take Zoo Crew: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which tags are attached to Zoo Crew, and what do they stand for?
Filed under these tags, as published by Zoo Crew and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp3 (Max players): The queue ceiling sits at 3; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
When does Zoo Crew wipe?
No wipe schedule is kept for Zoo Crew: it makes a new world every few hours, and those resets are not wipes.
Players and ranking
How is Zoo Crew ranked compared with the rest?
Filed under rankings: #5,029 for Zoo Crew on seven-day player hours, top 23% overall.
Is Zoo Crew quiet or crowded?
Filed under live counts: Zoo Crew, 0 players on 3 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 2. Filed under busiest hour: 22:00 UTC in the last 48 hours, averaging 2 players.
Operator and status
Which Rust build is Zoo Crew running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Zoo Crew. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Zoo Crew?
The server is live at this moment: Zoo Crew. About 4 hours ago, by its own uptime figure, is when it last restarted. It was up 127 of 168 hours across the last 7 full days, or 76% of the time. It was first recorded by Rust Server Index on 25 September 2026.
Is the performance on Zoo Crew good?
Server fps held at 112 on average across the last 48 hours, never dropping below 23. The entity count reached 119,549, covering buildings, deployables and all else in the world. Memory use reached as much as 4,886 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is Zoo Crew hosted?
No region is published by Zoo Crew. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 135.148.10.248:24540.
How to join
What steps lead onto Zoo Crew?
If you would rather use the console, press F1 in Rust and enter client.connect 135.148.10.248:24540. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp3
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.