Rust Server IndexCard catalogue of Rust servers

Holdings11,777 servers67,749 players194 fresh wipes

Call no.15318 On the shelf · online

PVE the world

Online 134.19.177.236:26295 checked 9m ago

Subjects 1. biweekly wipes 2. modded3. carbon4. pve
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipeWiped1 OCT2026 · 27d 18h ago
27d ago · biweekly schedule
Next wipe
5h
Thu 29 Oct, 18:23 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:23 UTC, in 5h. Its biweekly schedule tag · low confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 5hThu 29 Oct, 18:23 UTC
  2. in 7d 6hThu 5 Nov, 19:00 UTCFW
  3. in 14d 5hThu 12 Nov, 18:23 UTC
  4. in 28d 5hThu 26 Nov, 18:23 UTC
  5. in 35d 6hThu 3 Dec, 19:00 UTCFW
  6. in 42d 5hThu 10 Dec, 18:23 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:23 UTC FW27d ago
1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average
113/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average
189/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
35/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
101/ 200
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
56/ 100
10/ 250
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does PVE the world run?

You will find no gather rate in the name of PVE the world. 8 players per group is the default limit. Filed under pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on PVE the world?

Generated by the game, the procedural map of PVE the world has size 3,500 and seed 1293617689. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Where does PVE the world appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take PVE the world: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

What is meant by the tags on PVE the world?

The server's own tags are listed here, and the game's server browser reads them: PVE the world gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): Build on file: 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^b (Biweekly): Every second week brings a wipe; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at PVE the world?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often is PVE the world wiped, and on what schedule?

The prediction follows its tag, because too few of PVE the world's wipes are on record to confirm the schedule. Dated for Thursday 29 October at 18:23 UTC: its next wipe. The world it runs now was made 27 days 18 hours. Its tags state wipes every two weeks.

Players and ranking

How is PVE the world ranked compared with the rest?

Filed under rankings: #15,318 for PVE the world on seven-day player hours, top 69% overall.

How many players are on PVE the world at the moment?

The live count for PVE the world stands at 0 players, out of 50 slots. 0 players is the average over the past seven days.

Operator and status

What Rust version is PVE the world on?

Rust network protocol 2634 and build 167781 on Linux is what you will find on PVE the world. To join you need the same protocol; Steam handles the update.

How reliable is PVE the world, and is it online now?

Right now PVE the world is up and running. The uptime it reports puts the last restart at about 2 days 9 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 19 September 2026.

What is performance like on PVE the world?

Averaged over the last 48 hours, server fps was 58, with a low of 35. Buildings, deployables and everything else in the world came to as many as 66,432 entities. Memory use reached as much as 3,074 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of PVE the world?

PVE the world gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 134.19.177.236:26295.

Connecting

What is the way onto PVE the world?

Two ways in. Type client.connect 134.19.177.236:26295 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/Ccgms7xDME.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167781
Build Build on file: 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every second week brings a wipe.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.