PvE|Prvt|RustServer_4991
Online 133.117.73.235:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
2 OCT 2026Fri 2 Oct, 00:26 UTC28d ago |
2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does PvE|Prvt|RustServer_4991 run?
You will find no gather rate in the name of PvE|Prvt|RustServer_4991. The default group limit of 8 players applies. Filed under pve, no combat between players. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
What is the map on PvE|Prvt|RustServer_4991?
Size 4,500, seed 8762: the game generates the procedural map on PvE|Prvt|RustServer_4991. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry PvE|Prvt|RustServer_4991?
These lists on Rust Server Index take PvE|Prvt|RustServer_4991: Community Rust servers, indexed and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What is meant by the tags on PvE|Prvt|RustServer_4991?
Filed under these tags, as published by PvE|Prvt|RustServer_4991 and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp5 (Max players): 5 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^p (PvE): Player against player combat is off; the world supplies the danger. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on PvE|Prvt|RustServer_4991?
The average peak across its recent wipes is 2 players. The latest wipe peaked 14 hours in.
How often is PvE|Prvt|RustServer_4991 wiped, and on what schedule?
PvE|Prvt|RustServer_4991's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 28 days 2 hours.
Player counts
How is PvE|Prvt|RustServer_4991 ranked compared with the rest?
On player hours over seven days, PvE|Prvt|RustServer_4991 takes #11,186, within the top 50% of ranked servers.
What does the player count on PvE|Prvt|RustServer_4991 look like?
PvE|Prvt|RustServer_4991 is currently showing 0 players on 5 slots. Filed under seven-day figures: an average of 0 players and a peak of 1.
Operator and status
Which Rust build is PvE|Prvt|RustServer_4991 running?
Rust network protocol 2635 and build 168909, on Linux, is what PvE|Prvt|RustServer_4991 runs. Steam keeps your game updated, but the protocol must match for you to join.
Is PvE|Prvt|RustServer_4991 reachable, and does it stay up?
Right now PvE|Prvt|RustServer_4991 is up and running. About 6 days 4 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on PvE|Prvt|RustServer_4991?
Server fps held at 49 on average across the last 48 hours, never dropping below 36. Buildings, deployables and everything else in the world came to as many as 111,942 entities. The peak memory figure stood at 4,342 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is PvE|Prvt|RustServer_4991 hosted?
PvE|Prvt|RustServer_4991 gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 133.117.73.235:28015.
Joining the server
How can you connect to PvE|Prvt|RustServer_4991?
If you would rather use the console, press F1 in Rust and enter client.connect 133.117.73.235:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.