[ASIA] Logic - Weekly | Biweekly BP | Skins
Online 132.226.191.134:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:40 UTC, in 7h. Every Friday at 14:40 UTC · medium confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 1.5
Coming wipes
- in 7hFri 30 Oct, 14:40 UTC
- in 6d 12hThu 5 Nov, 19:00 UTCFW
- in 7d 7hFri 6 Nov, 14:40 UTC
- in 14d 7hFri 13 Nov, 14:40 UTC
- in 21d 7hFri 20 Nov, 14:40 UTC
- in 28d 7hFri 27 Nov, 14:40 UTC
- in 34d 12hThu 3 Dec, 19:00 UTCFW
- in 35d 7hFri 4 Dec, 14:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:40 UTC6d ago |
2 | – | running | 1 |
16 OCT 2026Fri 16 Oct, 14:41 UTC13d ago |
3 | held half | 7 days | 1 |
9 OCT 2026Fri 9 Oct, 14:38 UTC20d ago |
2 | held half | 7 days | 1 |
1 OCT 2026Thu 1 Oct, 17:43 UTC FW28d ago |
7 | halved by day 2 | 7.9 days | 1 |
26 SEP 2026Sat 26 Sep, 18:50 UTC33d ago |
14 | halved by day 1 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does [ASIA] Logic - Weekly | Biweekly BP | Skins run?
The name of [ASIA] Logic - Weekly | Biweekly BP | Skins does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. Carbon plugins are run on it. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.
What is the map on [ASIA] Logic - Weekly | Biweekly BP | Skins?
Generated by the game, the procedural map of [ASIA] Logic - Weekly | Biweekly BP | Skins has size 4,500 and seed 2066625285. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
Which lists and filters on Rust Server Index is [ASIA] Logic - Weekly | Biweekly BP | Skins filed under?
These lists on Rust Server Index take [ASIA] Logic - Weekly | Biweekly BP | Skins: Community Rust servers, indexed and Vanilla Rust servers. Filed under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the tags listed for [ASIA] Logic - Weekly | Biweekly BP | Skins?
These are the tags [ASIA] Logic - Weekly | Biweekly BP | Skins publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): Player cap: 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^w (Weekly): One wipe each week; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How does a wipe day run on [ASIA] Logic - Weekly | Biweekly BP | Skins?
The average peak across its recent wipes is 2 players. The latest wipe peaked 17 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 1.5 the crowd had fallen below half when it didn't hold.
When does [ASIA] Logic - Weekly | Biweekly BP | Skins wipe?
The wipe rhythm of [ASIA] Logic - Weekly | Biweekly BP | Skins is every Friday at 14:40 UTC. On Friday 30 October at 14:40 UTC the next wipe is due. Its present world dates from 6 days 16 hours. Its tags carry a wipe schedule of once a week.
Player counts
How is [ASIA] Logic - Weekly | Biweekly BP | Skins ranked compared with the rest?
On player hours over seven days, [ASIA] Logic - Weekly | Biweekly BP | Skins takes #3,091, within the top 14% of ranked servers.
How many players are on [ASIA] Logic - Weekly | Biweekly BP | Skins at the moment?
The live count for [ASIA] Logic - Weekly | Biweekly BP | Skins stands at 1 players, out of 100 slots. The seven-day average is 1 players; the peak reached 2. Filed under busiest hour: 07:00 UTC in the last 48 hours, averaging 1 players.
Server facts
What version does [ASIA] Logic - Weekly | Biweekly BP | Skins use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on [ASIA] Logic - Weekly | Biweekly BP | Skins. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is [ASIA] Logic - Weekly | Biweekly BP | Skins, and is it online now?
You will find [ASIA] Logic - Weekly | Biweekly BP | Skins online as of now. The uptime it reports puts the last restart at about 6 days 14 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 26 September 2026 it was first seen by Rust Server Index.
How well does [ASIA] Logic - Weekly | Biweekly BP | Skins perform?
Server fps held at 69 on average across the last 48 hours, never dropping below 53. The entity count reached 121,690, covering buildings, deployables and all else in the world. Up to 6,306 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Where in the world is [ASIA] Logic - Weekly | Biweekly BP | Skins hosted?
[ASIA] Logic - Weekly | Biweekly BP | Skins gives no region tag, so the name is the only pointer, and it points to Asia. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 132.226.191.134:28015.
Joining the server
What is the way onto [ASIA] Logic - Weekly | Biweekly BP | Skins?
Enter client.connect 132.226.191.134:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/Z5wmE6akMm.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^y,^w,^v,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.