Rust Privado [Tailscale]
Offline 129.146.83.13:28015 checked 13h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
5 OCT 2026Mon 5 Oct, 09:20 UTC23d ago |
0 | – | running | 2 |
4 OCT 2026Sun 4 Oct, 23:15 UTC23d ago |
2 | – | 0.4 days | 0 |
28 SEP 2026Mon 28 Sep, 03:19 UTC30d ago |
2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Rust Privado [Tailscale]?
No gather rate appears in the name Rust Privado [Tailscale]. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned off.
Which map is in use on Rust Privado [Tailscale]?
Rust Privado [Tailscale] runs a procedural map of size 4,150 with seed 112658767, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry Rust Privado [Tailscale]?
These lists on Rust Server Index take Rust Privado [Tailscale]: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags listed for Rust Privado [Tailscale]?
The server's own tags are listed here, and the game's server browser reads them: Rust Privado [Tailscale] gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What should you expect on Rust Privado [Tailscale] when wipe day comes?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.
When does Rust Privado [Tailscale] wipe?
There is no next wipe to predict for Rust Privado [Tailscale], which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 23 days 10 hours.
Population
How is Rust Privado [Tailscale] ranked compared with the rest?
On player hours over seven days, Rust Privado [Tailscale] takes #6,656, within the top 30% of ranked servers.
Is Rust Privado [Tailscale] quiet or crowded?
The last check found Rust Privado [Tailscale] offline, last seen 13 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 2. Filed under busiest hour: 05:00 UTC in the last 48 hours, averaging 2 players.
Server details
Which Rust build is Rust Privado [Tailscale] running?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Rust Privado [Tailscale]. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Rust Privado [Tailscale], and is it online now?
Last seen 13 hours ago, Rust Privado [Tailscale] is offline right now. About 3 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 9%, 15 hours out of 168. It was first recorded by Rust Server Index on 25 September 2026.
Is the performance on Rust Privado [Tailscale] good?
Server fps held at 60 on average across the last 48 hours, never dropping below 60. The entity count reached 99,673, covering buildings, deployables and all else in the world. Up to 2,309 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
Which region is Rust Privado [Tailscale] in?
There is no region on record for Rust Privado [Tailscale]; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 129.146.83.13:28015.
Connecting
How can you connect to Rust Privado [Tailscale]?
Enter client.connect 129.146.83.13:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.