Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players0 fresh wipes

Call no.6656 Off the shelf · offline

Rust Privado [Tailscale]

Offline 129.146.83.13:28015 checked 13h ago

Subjects
Players now
0/ 10
0% full
7-day average
1
peak 2
Rank
#6,656
top 30%
Last wipeWiped5 OCT2026 · 23d 10h ago
23d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5221:0005:0006:0003:0004:0006:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608021:0005:0006:0003:0004:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
5 OCT 2026Mon 5 Oct, 09:20 UTC23d ago
0 – running 2
4 OCT 2026Sun 4 Oct, 23:15 UTC23d ago
2 – 0.4 days 0
28 SEP 2026Mon 28 Sep, 03:19 UTC30d ago
2 held half 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
636/ 675
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
485/ 525
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
59/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
36/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
138/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
255/ 300
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Rust Privado [Tailscale]?

No gather rate appears in the name Rust Privado [Tailscale]. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on Rust Privado [Tailscale]?

Rust Privado [Tailscale] runs a procedural map of size 4,150 with seed 112658767, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry Rust Privado [Tailscale]?

These lists on Rust Server Index take Rust Privado [Tailscale]: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Rust Privado [Tailscale]?

The server's own tags are listed here, and the game's server browser reads them: Rust Privado [Tailscale] gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on Rust Privado [Tailscale] when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.

When does Rust Privado [Tailscale] wipe?

There is no next wipe to predict for Rust Privado [Tailscale], which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 23 days 10 hours.

Population

How is Rust Privado [Tailscale] ranked compared with the rest?

On player hours over seven days, Rust Privado [Tailscale] takes #6,656, within the top 30% of ranked servers.

Is Rust Privado [Tailscale] quiet or crowded?

The last check found Rust Privado [Tailscale] offline, last seen 13 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 2. Filed under busiest hour: 05:00 UTC in the last 48 hours, averaging 2 players.

Server details

Which Rust build is Rust Privado [Tailscale] running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Rust Privado [Tailscale]. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Rust Privado [Tailscale], and is it online now?

Last seen 13 hours ago, Rust Privado [Tailscale] is offline right now. About 3 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 9%, 15 hours out of 168. It was first recorded by Rust Server Index on 25 September 2026.

Is the performance on Rust Privado [Tailscale] good?

Server fps held at 60 on average across the last 48 hours, never dropping below 60. The entity count reached 99,673, covering buildings, deployables and all else in the world. Up to 2,309 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is Rust Privado [Tailscale] in?

There is no region on record for Rust Privado [Tailscale]; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 129.146.83.13:28015.

Connecting

How can you connect to Rust Privado [Tailscale]?

Enter client.connect 129.146.83.13:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.