Rust Server IndexCard catalogue of Rust servers

Holdings11,882 servers97,865 players398 fresh wipes

Call no.13106 Off the shelf · offline

PotrLand

Offline 128.70.160.190:28015 checked 7d ago

Subjects
Players now
1/ 5
20% full
7-day average
1
peak 1
Rank
#13,106
top 59%
Last wipeWiped19 OCT2026 · 10d 6h ago
10d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
19 OCT 2026Mon 19 Oct, 08:57 UTC10d ago
1 – running 1
16 OCT 2026Fri 16 Oct, 22:58 UTC12d ago
1 held half 2.4 days 0
14 OCT 2026Wed 14 Oct, 14:12 UTC15d ago
1 – 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
404/ 500
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
458/ 475
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
971/ 1000
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
59/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
987/ 1000
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
27/ 250
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on PotrLand?

The name of PotrLand does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on PotrLand?

Generated by the game, the map is procedural on PotrLand.

Tags

Which lists and filters on Rust Server Index is PotrLand filed under?

The Rust Server Index lists that include PotrLand are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for PotrLand?

The server's own tags are listed here, and the game's server browser reads them: PotrLand gives gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at PotrLand?

Its recent wipes averaged 1 players at peak. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which wipe timetable does PotrLand follow?

No next wipe can be predicted for PotrLand: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 6 hours.

Player counts

What position does PotrLand hold among Rust servers?

Filed under rankings: #13,106 for PotrLand on seven-day player hours, top 59% overall.

Is PotrLand quiet or crowded?

Filed under offline: PotrLand, last seen 7 days 14 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1.

Server facts

What Rust version is PotrLand on?

Rust network protocol 2634 and build 167781 on Windows is what you will find on PotrLand. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of PotrLand?

Last seen 7 days 14 hours ago, PotrLand is offline right now. Uptime for the last 7 full days came to 1%, 2 hours out of 168. On 14 October 2026 it was first seen by Rust Server Index.

What is the location of PotrLand?

No region is published by PotrLand. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 128.70.160.190:28015.

Connecting

What steps lead onto PotrLand?

Two ways in. Type client.connect 128.70.160.190:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp5
Max players The queue ceiling sits at 5.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.