Rust Server IndexCard catalogue of Rust servers

Holdings11,691 servers35,842 players97 fresh wipes

Call no.5503 On the shelf · online

[AU]Valhalla - Victoria

Online 119.17.141.60:28015 checked 7m ago

Subjects 1. modded2. oxide
Players now
0/ 50
0% full
7-day average
0
peak 4
Rank
#5,503
top 25%
Last wipeWiped1 OCT2026 · 27d 5h ago
27d ago · no schedule published
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak
4players, last three wipes

Coming wipes

  1. in 7d 15hThu 5 Nov, 19:00 UTCFW
  2. in 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 22:04 UTC FW27d ago
4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On [AU]Valhalla - Victoria, which rules and settings apply?

You will find no gather rate in the name of [AU]Valhalla - Victoria. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is off: Valve's anti-cheat is disabled.

What is the map on [AU]Valhalla - Victoria?

Size 5,000, seed 773016: the game generates the procedural map on [AU]Valhalla - Victoria. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is [AU]Valhalla - Victoria filed under?

The Rust Server Index lists that include [AU]Valhalla - Victoria are Oceania servers, filed A to Z and Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for [AU]Valhalla - Victoria?

The server's own tags are listed here, and the game's server browser reads them: [AU]Valhalla - Victoria gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at [AU]Valhalla - Victoria?

At their busiest, its recent wipes drew 4 players on average. The latest wipe peaked 5 hours in.

How often is [AU]Valhalla - Victoria wiped, and on what schedule?

With the force wipe, [AU]Valhalla - Victoria wipes once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 27 days 5 hours.

Player counts

Where does [AU]Valhalla - Victoria sit in the rankings?

Filed under rankings: #5,503 for [AU]Valhalla - Victoria on seven-day player hours, top 25% overall.

How many players are on [AU]Valhalla - Victoria at the moment?

[AU]Valhalla - Victoria is currently showing 0 players on 50 slots. Averaged across seven days: 0 players, peaking at 4. The busiest point in the last 48 hours was 14:00 UTC, averaging 2 players.

Server facts

What Rust version is [AU]Valhalla - Victoria on?

Rust network protocol 2635 and build 168909, on Windows, is what [AU]Valhalla - Victoria runs. The protocol must match before you can join, and Steam takes care of updating it.

Is [AU]Valhalla - Victoria reachable, and does it stay up?

The server is live at this moment: [AU]Valhalla - Victoria. Its reported uptime gives the last restart as roughly 3 days 7 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on [AU]Valhalla - Victoria?

The last 48 hours give an average of 85 server fps and a floor of 64. Buildings, deployables and everything else in the world came to as many as 147,059 entities. Up to 4,604 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is [AU]Valhalla - Victoria hosted?

No region tag is published by [AU]Valhalla - Victoria; the name it carries points to Oceania. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 119.17.141.60:28015.

How to join

What is the way onto [AU]Valhalla - Victoria?

Enter client.connect 119.17.141.60:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.