Rust Server IndexCard catalogue of Rust servers

Holdings11,898 servers103,740 players406 fresh wipes

Call no.12076 Off the shelf · offline

kingtest

Offline 118.32.104.50:28015 checked 23d ago

Subjects
Players now
2/ 5
40% full
7-day average
0
peak –
Rank
#12,076
top 54%
Last wipeWiped2 OCT2026 · 27d 6h ago
27d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
4 OCT 2026Sun 4 Oct, 13:17 UTC25d ago
4 – running 1
2 OCT 2026Fri 2 Oct, 12:03 UTC27d ago
5 – 2.1 days 0
30 SEP 2026Wed 30 Sep, 04:04 UTC29d ago
0 – 2.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average
321/ 375
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
440/ 475
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
970/ 1000
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
46/ 100
EU
eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average
480/ 8
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
979/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

On kingtest, which rules and settings apply?

The name of kingtest does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on kingtest?

kingtest runs a procedural map of size 4,500 with seed 1189436084, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is kingtest filed under?

These lists on Rust Server Index take kingtest: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on kingtest?

These are the tags kingtest publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): The game build here is 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What happens on wipe day at kingtest?

The average peak across its recent wipes is 3 players. 28 hours into the latest wipe, the crowd reached its peak.

How often is kingtest wiped, and on what schedule?

No next wipe can be predicted for kingtest: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 27 days 6 hours.

Population

How is kingtest ranked compared with the rest?

On player hours over seven days, kingtest takes #12,076, within the top 54% of ranked servers.

How many players are on kingtest at the moment?

The last check found kingtest offline, last seen 23 days 2 hours ago.

Server details

What version does kingtest use?

Rust network protocol 2634 and build 166652, on Windows, is what kingtest runs. To join you need the same protocol; Steam handles the update.

Is kingtest reachable, and does it stay up?

As of now kingtest is offline, with its last appearance 23 days 2 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 29 September 2026 it was first seen by Rust Server Index.

Which region is kingtest in?

kingtest gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 118.32.104.50:28015.

Joining the server

How can you connect to kingtest?

Two ways in. Type client.connect 118.32.104.50:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp5
Max players The queue ceiling sits at 5.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build The game build here is 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.