Rust Server IndexCard catalogue of Rust servers

Holdings11,722 servers61,093 players184 fresh wipes

Call no.EA13639 Off the shelf · offline

testtest

Offline EA 115.136.156.43:28015 checked 20d ago

Subjects
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,639
top 62% · #473 in EA
Last wipeWiped2 OCT2026 · 27d 1h ago
27d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
18.1 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 09:52 UTC27d ago
1 – running 1
14 SEP 2026Mon 14 Sep, 07:12 UTC45d ago
1 halved by day 1 18.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
Rustoria.co - SEA MainEA · groups of 16+ · weekly · 181 on average
434/ 450
EA
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average
28/ 550
EA
Rustoria.co - SEA LongEA · groups of 12+ · monthly · 105 on average
84/ 200
EA
Rustafied.com - SEA MainEA · groups of 16+ · weekly · 84 on average
226/ 450
EA
Rustoria.co - SEA Medium | JUST WIPED 29.10EA · no group limit · 65 on average
62/ 100
EA
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 53 on average
16/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does testtest run?

You will find no gather rate in the name of testtest. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on testtest?

testtest runs a procedural map, which the game generates.

Lists and filters

Where does testtest appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is testtest: Community Rust servers, indexed. These filters on the server list bring it up: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on testtest?

The server's own tags are listed here, and the game's server browser reads them: testtest gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167231 (Build): The game build here is 167231; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; EA (East Asia): East Asia is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at testtest?

At their busiest, its recent wipes drew 1 players on average. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does testtest follow?

testtest's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 1 hours.

Players and ranking

Where does testtest sit in the rankings?

Filed under rankings: #13,639 for testtest on seven-day player hours, #473 in Asia, top 62% overall.

How many players are on testtest at the moment?

Filed under offline: testtest, last seen 20 days 3 hours ago.

Server details

Which Rust build is testtest running?

Rust network protocol 2634 and build 167231, on Windows, is what testtest runs. Steam keeps your game updated, but the protocol must match for you to join.

Is testtest reachable, and does it stay up?

As of now testtest is offline, with its last appearance 20 days 3 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 14 September 2026.

What is the location of testtest?

The EA tag places testtest, by its own listing, in Asia. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 115.136.156.43:28015.

Connecting

What steps lead onto testtest?

Two ways in. Type client.connect 115.136.156.43:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,EA,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players Player cap: 10.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167231
Build The game build here is 167231.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Region

EA
East Asia East Asia is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.