Rust Server IndexCard catalogue of Rust servers

Holdings11,809 servers80,805 players104 fresh wipes

Call no.15323 Off the shelf · offline

LocalTest

Offline 109.248.47.65:28015 checked 6d ago

Subjects
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipeWiped22 OCT2026 · 6d 8h ago
6d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
605/ 675
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
377/ 525
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
47/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
35/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
137/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
160/ 300
Reference desk

Quick answers

From the figures on this page.

Map and rules

On LocalTest, which rules and settings apply?

The name of LocalTest does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on LocalTest?

A procedural map, generated by the game, is what LocalTest runs.

Tags and filters

Where does LocalTest appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take LocalTest: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for LocalTest?

Filed under these tags, as published by LocalTest and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

Which wipe timetable does LocalTest follow?

LocalTest's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 6 days 8 hours.

Player counts

Where does LocalTest sit in the rankings?

The seven-day player-hours ranking places LocalTest at #15,323, among the top 69% of ranked servers.

What does the player count on LocalTest look like?

The last check found LocalTest offline, last seen 6 days 1 hours ago. Averaged over the last seven days, the count is 0 players.

Server details

Which Rust build is LocalTest running?

Rust network protocol 2634 and build 167781 on Windows is what you will find on LocalTest. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of LocalTest?

As of now LocalTest is offline, with its last appearance 6 days 1 hours ago. It was up 0 of 120 hours across the last 5 full days, or 0% of the time. On 22 October 2026 it was first seen by Rust Server Index.

What is the location of LocalTest?

No region is published by LocalTest. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 109.248.47.65:28015.

How to join

How can you connect to LocalTest?

Two ways in. Type client.connect 109.248.47.65:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp5
Max players The queue ceiling sits at 5.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.