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Holdings11,835 servers97,516 players532 fresh wipes

Call no.10620 Off the shelf · offline

Last Night Test [TP|Kits|Events|Bosses]

Offline 109.195.21.162:29015 checked 1d ago

Subjects 1. biweekly wipes 2. modded3. oxide
Players now
0/ 100
0% full
7-day average
1
peak 1
Rank
#10,620
top 48%
Last wipeWiped27 OCT2026 · 2d 1h ago
2d ago · biweekly schedule
Next wipe
6d 22h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75121:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap
26 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. in 6d 22hThu 5 Nov, 19:00 UTCFW
  2. in 11d 22hTue 10 Nov, 19:00 UTC
  3. in 25d 22hTue 24 Nov, 19:00 UTC
  4. in 34d 22hThu 3 Dec, 19:00 UTCFW
  5. in 39d 22hTue 8 Dec, 19:00 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 19:00 UTC2d ago
– – running 0
1 OCT 2026Thu 1 Oct, 18:21 UTC FW28d ago
1 halved by day 2 26 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA 5/ 15
MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average
8/ 100
4/ 100
EU 15/ 100
NA 6/ 100
PVP Arena | Aimtraingroups of 8+ · 1 on average
0/ 40
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Last Night Test [TP|Kits|Events|Bosses] run?

You will find no gather rate in the name of Last Night Test [TP|Kits|Events|Bosses]. The default group limit of 8 players applies. Filed under combat training, practice for aim and PvP, with loot given out. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Last Night Test [TP|Kits|Events|Bosses]?

Generated by the game, the procedural map of Last Night Test [TP|Kits|Events|Bosses] has size 3,000 and seed 851509239. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is Last Night Test [TP|Kits|Events|Bosses] filed under?

These lists on Rust Server Index take Last Night Test [TP|Kits|Events|Bosses]: Modded Rust servers, filed by play style and Aim training servers, filed. Filed under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

How should you read the tags listed for Last Night Test [TP|Kits|Events|Bosses]?

Filed under these tags, as published by Last Night Test [TP|Kits|Events|Bosses] and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^b (Biweekly): Two weeks between wipes; ^d (Combat training): Practise aim and PvP, with loot provided; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at Last Night Test [TP|Kits|Events|Bosses]?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 37 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.

When does Last Night Test [TP|Kits|Events|Bosses] wipe?

Its schedule is unconfirmed: too few of Last Night Test [TP|Kits|Events|Bosses]'s wipes are on record, and the prediction follows the tag. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. Its present world dates from 2 days 1 hours. Its tags state wipes every two weeks.

Population

What position does Last Night Test [TP|Kits|Events|Bosses] hold among Rust servers?

Filed under rankings: #10,620 for Last Night Test [TP|Kits|Events|Bosses] on seven-day player hours, top 48% overall.

What does the player count on Last Night Test [TP|Kits|Events|Bosses] look like?

The last check found Last Night Test [TP|Kits|Events|Bosses] offline, last seen 46 hours ago. Averaged across seven days: 1 players, peaking at 1. The busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.

Server facts

What version does Last Night Test [TP|Kits|Events|Bosses] use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Last Night Test [TP|Kits|Events|Bosses]. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Last Night Test [TP|Kits|Events|Bosses], and is it online now?

The server is down at this moment; the last sighting of Last Night Test [TP|Kits|Events|Bosses] was 46 hours ago. Its reported uptime gives the last restart as roughly 3 hours ago. Uptime for the last 7 full days came to 2%, 4 hours out of 168. The earliest sighting at Rust Server Index is 17 September 2026.

How well does Last Night Test [TP|Kits|Events|Bosses] perform?

Averaged over the last 48 hours, server fps was 98, with a low of 95. Buildings, deployables and everything else in the world came to as many as 48,078 entities. Up to 1,681 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is Last Night Test [TP|Kits|Events|Bosses] hosted?

There is no region on record for Last Night Test [TP|Kits|Events|Bosses]; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 109.195.21.162:29015.

How to join

What is the way onto Last Night Test [TP|Kits|Events|Bosses]?

Two ways in. Type client.connect 109.195.21.162:29015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://wargm.ru/server/64488.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^d
Combat training Practise aim and PvP, with loot provided.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.