TruePvE Procedural
Online 109.195.19.208:29015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 03:30 UTC15h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 03:30 UTC1d ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 03:30 UTC2d ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 03:30 UTC3d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 03:30 UTC4d ago |
– | – | – | 0 |
24 OCT 2026Sat 24 Oct, 03:30 UTC5d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 16:38 UTC6d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 03:30 UTC6d ago |
– | – | – | 0 |
22 OCT 2026Thu 22 Oct, 19:09 UTC7d ago |
– | – | – | 0 |
22 OCT 2026Thu 22 Oct, 03:30 UTC7d ago |
– | – | – | 0 |
21 OCT 2026Wed 21 Oct, 03:30 UTC8d ago |
– | – | – | 0 |
20 OCT 2026Tue 20 Oct, 03:30 UTC9d ago |
– | – | – | 0 |
19 OCT 2026Mon 19 Oct, 03:30 UTC10d ago |
– | – | – | 0 |
18 OCT 2026Sun 18 Oct, 03:30 UTC11d ago |
– | – | – | 0 |
17 OCT 2026Sat 17 Oct, 03:30 UTC12d ago |
– | – | – | 0 |
16 OCT 2026Fri 16 Oct, 03:26 UTC13d ago |
– | – | – | 0 |
15 OCT 2026Thu 15 Oct, 03:26 UTC14d ago |
– | – | – | 0 |
14 OCT 2026Wed 14 Oct, 03:26 UTC15d ago |
– | – | – | 0 |
13 OCT 2026Tue 13 Oct, 15:27 UTC16d ago |
– | – | – | 0 |
13 OCT 2026Tue 13 Oct, 03:26 UTC16d ago |
– | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on TruePvE Procedural?
No gather rate appears in the name TruePvE Procedural. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on TruePvE Procedural?
Size 1,024, seed 1: the game generates the procedural map on TruePvE Procedural. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: CraggyIsland.
Lists and filters
Where does TruePvE Procedural appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is TruePvE Procedural: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by the tags on TruePvE Procedural?
Filed under these tags, as published by TruePvE Procedural and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How often is TruePvE Procedural wiped, and on what schedule?
A new world every few hours is not a wipe on TruePvE Procedural, which keeps no wipe schedule for those resets.
Player counts
How is TruePvE Procedural ranked compared with the rest?
Filed under rankings: #15,289 for TruePvE Procedural on seven-day player hours, top 69% overall.
What does the player count on TruePvE Procedural look like?
TruePvE Procedural is currently showing 0 players on 100 slots. Averaged over the last seven days, the count is 0 players.
Server facts
What Rust version is TruePvE Procedural on?
Rust network protocol 2635 and build 168909, on Linux, is what TruePvE Procedural runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is TruePvE Procedural, and is it online now?
You will find TruePvE Procedural online as of now. The uptime it reports puts the last restart at about 13 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.
Is the performance on TruePvE Procedural good?
Averaged over the last 48 hours, server fps was 10, with a low of 10. Buildings, deployables and everything else in the world came to as many as 3,198 entities. Memory use reached as much as 630 MB. What players feel as lag is low fps together with a rising entity count.
Which region is TruePvE Procedural in?
There is no region on record for TruePvE Procedural; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 109.195.19.208:29015.
Joining the server
What is the way onto TruePvE Procedural?
Enter client.connect 109.195.19.208:29015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://www.truepve.ru/ is where its website lives.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
