Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players82 fresh wipes

Call no.15346 Off the shelf · offline

TEST Server

Offline 106.153.36.63:28015 checked 15d ago

Subjects
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,346
top 71%
Last wipeWiped13 OCT2026 · 15d 3h ago
15d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep7 Oct11 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctWed 7 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
13 OCT 2026Tue 13 Oct, 15:09 UTC15d ago
0 – running 0
7 OCT 2026Wed 7 Oct, 10:46 UTC21d ago
1 – 6.2 days 0
7 OCT 2026Wed 7 Oct, 02:16 UTC21d ago
1 – 0.4 days 0
5 OCT 2026Mon 5 Oct, 04:47 UTC23d ago
1 – 1.9 days 1
13 SEP 2026Sun 13 Sep, 11:11 UTC45d ago
1 held half 21.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average
636/ 675
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
485/ 525
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average
59/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average
36/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average
138/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average
255/ 300
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does TEST Server run?

You will find no gather rate in the name of TEST Server. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned off.

Tags

Where does TEST Server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include TEST Server are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on TEST Server?

Filed under these tags, as published by TEST Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How does a wipe day run on TEST Server?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.

Which wipe timetable does TEST Server follow?

TEST Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 15 days 3 hours.

Population

How is TEST Server ranked compared with the rest?

Filed under rankings: #15,346 for TEST Server on seven-day player hours, top 71% overall.

Is TEST Server quiet or crowded?

Filed under offline: TEST Server, last seen 15 days 3 hours ago.

Server details

Which Rust build is TEST Server running?

Rust network protocol 2634 and build 167781 on Windows is what you will find on TEST Server. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is TEST Server, and is it online now?

As of now TEST Server is offline, with its last appearance 15 days 3 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

What is the location of TEST Server?

There is no region on record for TEST Server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 106.153.36.63:28015.

How to join

How can you connect to TEST Server?

If you would rather use the console, press F1 in Rust and enter client.connect 106.153.36.63:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp5
Max players The queue ceiling sits at 5.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.