LocalTest
Offline 104.28.232.201:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 12:04 UTC6d ago |
0 | – | running | 1 |
13 OCT 2026Tue 13 Oct, 12:26 UTC15d ago |
1 | – | 9 days | 0 |
8 OCT 2026Thu 8 Oct, 14:12 UTC20d ago |
1 | – | 4.9 days | 1 |
7 OCT 2026Wed 7 Oct, 19:30 UTC21d ago |
1 | – | 0.8 days | 1 |
2 OCT 2026Fri 2 Oct, 13:27 UTC26d ago |
1 | – | 5.3 days | 1 |
20 SEP 2026Sun 20 Sep, 15:32 UTC38d ago |
1 | held half | 11.9 days | 1 |
17 SEP 2026Thu 17 Sep, 07:12 UTC41d ago |
1 | – | 3.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On LocalTest, which rules and settings apply?
No gather rate appears in the name LocalTest. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned on.
What is the map on LocalTest?
LocalTest runs a procedural map, which the game generates.
Tags
Where does LocalTest appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include LocalTest are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by the tags on LocalTest?
The server's own tags are listed here, and the game's server browser reads them: LocalTest gives gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): Player cap: 5; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): Build on file: 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What happens on wipe day at LocalTest?
At their busiest, its recent wipes drew 1 players on average. 2 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of its recent wipes.
When does LocalTest wipe?
LocalTest wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 6 days 11 hours is when its current world was made.
Population
What position does LocalTest hold among Rust servers?
On player hours over seven days, LocalTest takes #15,344, within the top 69% of ranked servers.
How many players are on LocalTest at the moment?
Filed under offline: LocalTest, last seen 6 days 9 hours ago. Filed under seven-day average: 0 players.
Operator and status
What Rust version is LocalTest on?
Rust network protocol 2634 and build 167781 on Windows is what you will find on LocalTest. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of LocalTest?
Last seen 6 days 9 hours ago, LocalTest is offline right now. Uptime for the last 7 full days came to 1%, 1 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Which region is LocalTest in?
No region is published by LocalTest. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 104.28.232.201:28015.
How to join
How can you connect to LocalTest?
If you would rather use the console, press F1 in Rust and enter client.connect 104.28.232.201:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.