Rust Server IndexCard catalogue of Rust servers

Holdings11,886 servers93,191 players172 fresh wipes

Call no.7879 Off the shelf · offline

Staging Dev Server

Offline 104.28.230.248:28015 checked 38m ago

Subjects
Players now
1/ 50
2% full
7-day average
1
peak 1
Rank
#7,879
top 36%
Last wipeWiped27 OCT2026 · 2h ago
2h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.9 daysbetween real wipes
on rhythm
43%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 17:06 UTC2h ago
– – running 1
22 OCT 2026Thu 22 Oct, 05:27 UTC5d ago
1 – – 0
18 OCT 2026Sun 18 Oct, 21:41 UTC8d ago
1 halved by day 1 3.3 days 1
13 OCT 2026Tue 13 Oct, 19:19 UTC14d ago
1 – 5.1 days 0
5 OCT 2026Mon 5 Oct, 11:06 UTC22d ago
1 halved by day 1 8.3 days 0
3 OCT 2026Sat 3 Oct, 20:51 UTC23d ago
1 – 1.6 days 0
28 SEP 2026Mon 28 Sep, 22:17 UTC28d ago
0 – 4.9 days 0
25 SEP 2026Fri 25 Sep, 21:37 UTC31d ago
0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average
799/ 850
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average
48/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average
120/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
480/ 525
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average
280/ 350
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average
209/ 300
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Staging Dev Server, which rules and settings apply?

No gather rate appears in the name Staging Dev Server. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

Tags and filters

Which lists and filters on Rust Server Index is Staging Dev Server filed under?

Filed under these Rust Server Index lists is Staging Dev Server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags listed for Staging Dev Server?

These are the tags Staging Dev Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs169353 (Build): Build on file: 169353; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on Staging Dev Server?

At their busiest, its recent wipes drew 1 players on average. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

When does Staging Dev Server wipe?

No next wipe can be predicted for Staging Dev Server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 2 hours.

Population

How is Staging Dev Server ranked compared with the rest?

The seven-day player-hours ranking places Staging Dev Server at #7,879, among the top 36% of ranked servers.

Is Staging Dev Server quiet or crowded?

At present Staging Dev Server is offline; its last sighting was 38 minutes ago. Filed under seven-day figures: an average of 1 players and a peak of 1. The busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.

Server facts

Which Rust build is Staging Dev Server running?

Rust network protocol 2635 and build 169353, on Windows, is what Staging Dev Server runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Staging Dev Server?

As of now Staging Dev Server is offline, with its last appearance 38 minutes ago. Uptime for the last 7 full days came to 6%, 10 hours out of 168. It was first recorded by Rust Server Index on 19 September 2026.

Where in the world is Staging Dev Server hosted?

Staging Dev Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 104.28.230.248:28015.

Joining the server

What steps lead onto Staging Dev Server?

If you would rather use the console, press F1 in Rust and enter client.connect 104.28.230.248:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs169353
Build Build on file: 169353.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.