Staging Dev Server
Offline 104.28.230.248:28015 checked 38m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.9 daysbetween real wipes
- on rhythm
- 43%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 17:06 UTC2h ago |
– | – | running | 1 |
22 OCT 2026Thu 22 Oct, 05:27 UTC5d ago |
1 | – | – | 0 |
18 OCT 2026Sun 18 Oct, 21:41 UTC8d ago |
1 | halved by day 1 | 3.3 days | 1 |
13 OCT 2026Tue 13 Oct, 19:19 UTC14d ago |
1 | – | 5.1 days | 0 |
5 OCT 2026Mon 5 Oct, 11:06 UTC22d ago |
1 | halved by day 1 | 8.3 days | 0 |
3 OCT 2026Sat 3 Oct, 20:51 UTC23d ago |
1 | – | 1.6 days | 0 |
28 SEP 2026Mon 28 Sep, 22:17 UTC28d ago |
0 | – | 4.9 days | 0 |
25 SEP 2026Fri 25 Sep, 21:37 UTC31d ago |
0 | – | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Staging Dev Server, which rules and settings apply?
No gather rate appears in the name Staging Dev Server. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
Tags and filters
Which lists and filters on Rust Server Index is Staging Dev Server filed under?
Filed under these Rust Server Index lists is Staging Dev Server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for Staging Dev Server?
These are the tags Staging Dev Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs169353 (Build): Build on file: 169353; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on Staging Dev Server?
At their busiest, its recent wipes drew 1 players on average. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.
When does Staging Dev Server wipe?
No next wipe can be predicted for Staging Dev Server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 2 hours.
Population
How is Staging Dev Server ranked compared with the rest?
The seven-day player-hours ranking places Staging Dev Server at #7,879, among the top 36% of ranked servers.
Is Staging Dev Server quiet or crowded?
At present Staging Dev Server is offline; its last sighting was 38 minutes ago. Filed under seven-day figures: an average of 1 players and a peak of 1. The busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
Server facts
Which Rust build is Staging Dev Server running?
Rust network protocol 2635 and build 169353, on Windows, is what Staging Dev Server runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Staging Dev Server?
As of now Staging Dev Server is offline, with its last appearance 38 minutes ago. Uptime for the last 7 full days came to 6%, 10 hours out of 168. It was first recorded by Rust Server Index on 19 September 2026.
Where in the world is Staging Dev Server hosted?
Staging Dev Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 104.28.230.248:28015.
Joining the server
What steps lead onto Staging Dev Server?
If you would rather use the console, press F1 in Rust and enter client.connect 104.28.230.248:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8
Game
gmrust
mp50
ts8
v2635
cs169353
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.