Rust Server IndexCard catalogue of Rust servers

Holdings11,770 servers75,264 players240 fresh wipes

Call no.15921 Off the shelf · offline

RustGuard Local Development

Offline 104.28.219.137:28015 checked 27d ago

Subjects
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,921
top 70%
Last wipeWiped2 OCT2026 · 27d 4h ago
27d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 18:04 UTC27d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average
159/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
184/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
604/ 675
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
37/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
687/ 775
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average
561/ 625
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does RustGuard Local Development run?

No gather rate appears in the name RustGuard Local Development. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on RustGuard Local Development?

RustGuard Local Development runs a procedural map, which the game generates.

Lists and filters

Which lists and filters on Rust Server Index is RustGuard Local Development filed under?

Filed under these Rust Server Index lists is RustGuard Local Development: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on RustGuard Local Development?

These are the tags RustGuard Local Development publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp8 (Max players): Player cap: 8; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs166586 (Build): The game build here is 166586; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on RustGuard Local Development when wipe day comes?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.

When does RustGuard Local Development wipe?

Its rhythm is not yet clear, since the record holds too few of RustGuard Local Development's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 27 days 4 hours.

Population

Where does RustGuard Local Development sit in the rankings?

On player hours over seven days, RustGuard Local Development takes #15,921, within the top 70% of ranked servers.

What does the player count on RustGuard Local Development look like?

Filed under offline: RustGuard Local Development, last seen 27 days 4 hours ago.

Operator and status

What version does RustGuard Local Development use?

Rust network protocol 2634 and build 166586 on Windows is what you will find on RustGuard Local Development. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of RustGuard Local Development?

As of now RustGuard Local Development is offline, with its last appearance 27 days 4 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 2 October 2026.

What is the location of RustGuard Local Development?

RustGuard Local Development gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 104.28.219.137:28015.

Joining the server

What steps lead onto RustGuard Local Development?

Two ways in. Type client.connect 104.28.219.137:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp8
Max players Player cap: 8.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs166586
Build The game build here is 166586.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.