Rust Server IndexCard catalogue of Rust servers

Holdings11,795 servers71,386 players118 fresh wipes

Call no.10976 Off the shelf · offline

PVE

Offline 104.28.214.232:28015 checked 4d ago

Subjects
Players now
1/ 500
0% full
7-day average
1
peak 1
Rank
#10,976
top 49%
Last wipeWiped21 OCT2026 · 7d 17h ago
7d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep1 Oct6 Oct11 Oct24 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctThu 8 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
21 OCT 2026Wed 21 Oct, 04:01 UTC7d ago
– – running 0
8 OCT 2026Thu 8 Oct, 18:02 UTC20d ago
0 – 12.4 days 1
29 SEP 2026Tue 29 Sep, 17:34 UTC29d ago
1 – 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
510/ 575
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
340/ 400
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average
41/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average
38/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average
116/ 150
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average
127/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does PVE run?

The name of PVE does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on PVE?

Generated by the game, the map is procedural on PVE.

Lists and filters

On Rust Server Index, which lists and filters carry PVE?

The Rust Server Index lists that include PVE are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to PVE, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: PVE gives gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): The queue ceiling sits at 500; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What should you expect on PVE when wipe day comes?

The average peak across its recent wipes is 0 players.

How often is PVE wiped, and on what schedule?

No next wipe can be predicted for PVE: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 7 days 17 hours.

Population

What position does PVE hold among Rust servers?

Filed under rankings: #10,976 for PVE on seven-day player hours, top 49% overall.

What does the player count on PVE look like?

The last check found PVE offline, last seen 4 days 2 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1.

Server details

What version does PVE use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on PVE. Steam keeps your game updated, but the protocol must match for you to join.

Is PVE reachable, and does it stay up?

Last seen 4 days 2 hours ago, PVE is offline right now. Uptime for the last 7 full days came to 2%, 3 hours out of 168. The earliest sighting at Rust Server Index is 14 September 2026.

Where in the world is PVE hosted?

There is no region on record for PVE; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 104.28.214.232:28015.

Connecting

What steps lead onto PVE?

Two ways in. Type client.connect 104.28.214.232:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp500
Max players The queue ceiling sits at 500.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.