Staging Dev Server
Offline 104.28.198.246:28015 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 17:06 UTC1d ago |
– | – | running | 0 |
27 OCT 2026Tue 27 Oct, 08:11 UTC1d ago |
– | – | – | 1 |
22 OCT 2026Thu 22 Oct, 05:27 UTC6d ago |
– | – | 5.1 days | 0 |
16 OCT 2026Fri 16 Oct, 15:30 UTC12d ago |
1 | halved by day 1 | 5.6 days | 1 |
13 OCT 2026Tue 13 Oct, 18:57 UTC15d ago |
1 | – | 2.9 days | 0 |
10 OCT 2026Sat 10 Oct, 15:43 UTC18d ago |
2 | held half | 3.1 days | 0 |
5 OCT 2026Mon 5 Oct, 19:17 UTC23d ago |
1 | – | 4.9 days | 1 |
30 SEP 2026Wed 30 Sep, 06:26 UTC28d ago |
1 | held half | 5.5 days | 1 |
29 SEP 2026Tue 29 Sep, 16:25 UTC29d ago |
1 | – | 0.6 days | 0 |
26 SEP 2026Sat 26 Sep, 13:59 UTC32d ago |
0 | – | 3.1 days | 0 |
20 SEP 2026Sun 20 Sep, 06:18 UTC38d ago |
1 | – | 6.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Staging Dev Server, which rules and settings apply?
No gather rate appears in the name Staging Dev Server. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.
Lists and filters
Which lists and filters on Rust Server Index is Staging Dev Server filed under?
Filed under these Rust Server Index lists is Staging Dev Server: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which tags are attached to Staging Dev Server, and what do they stand for?
Filed under these tags, as published by Staging Dev Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs169483 (Build): The game build here is 169483; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
What should you expect on Staging Dev Server when wipe day comes?
Its recent wipes averaged 1 players at peak. The crowd held above half the peak until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 1.
Which wipe timetable does Staging Dev Server follow?
There is no next wipe to predict for Staging Dev Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 29 hours.
Player counts
How is Staging Dev Server ranked compared with the rest?
On player hours over seven days, Staging Dev Server takes #10,106, within the top 45% of ranked servers.
How many players are on Staging Dev Server at the moment?
The last check found Staging Dev Server offline, last seen 14 hours ago. The seven-day average is 0 players; the peak reached 1. Over the last 48 hours, 09:00 UTC drew the highest average: 1 players.
Server details
Which Rust build is Staging Dev Server running?
Rust network protocol 2635 and build 169483 on Windows is what you will find on Staging Dev Server. To join you need the same protocol; Steam handles the update.
Is Staging Dev Server reachable, and does it stay up?
The server is down at this moment; the last sighting of Staging Dev Server was 14 hours ago. It was up 6 of 168 hours across the last 7 full days, or 4% of the time. The earliest sighting at Rust Server Index is 17 September 2026.
Where in the world is Staging Dev Server hosted?
There is no region on record for Staging Dev Server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 104.28.198.246:28015.
Connecting
What steps lead onto Staging Dev Server?
Enter client.connect 104.28.198.246:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8
Game
gmrust
mp50
ts8
v2635
cs169483
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.