Rust Server IndexCard catalogue of Rust servers

Holdings11,894 servers99,159 players396 fresh wipes

Call no.8448 On the shelf · online

Pyro Test Server

Online 104.234.251.154:28035 checked 10m ago

Subjects 1. quad 2. modded3. oxide
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#8,448
top 38%
Last wipeWiped23 OCT2026 · 5d 22h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, and #449 of the quad servers (top 54%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.8 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
75%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSun 18 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 18:17 UTC5d ago
1 – running 0
18 OCT 2026Sun 18 Oct, 19:16 UTC10d ago
1 halved by day 1 5 days 0
11 OCT 2026Sun 11 Oct, 21:22 UTC17d ago
1 held half 6.9 days 0
7 OCT 2026Wed 7 Oct, 06:17 UTC22d ago
1 held half 4.6 days 0
6 OCT 2026Tue 6 Oct, 20:17 UTC22d ago
1 – 0.4 days 0
2 OCT 2026Fri 2 Oct, 18:00 UTC26d ago
1 held half 4.1 days 0
24 SEP 2026Thu 24 Sep, 17:28 UTC34d ago
1 halved by day 2 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Rustoria.co -Us MondaysNA · quad · 7 on average
0/ 300
EU 6/ 60
EU
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average
8/ 80
Geležinis Miškasquad · 6 on average
8/ 99
EU
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average
2/ 100
EU 3/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Pyro Test Server run?

The name of Pyro Test Server does not state a gather rate. The group limit is 4 players, as stated (quad). Filed under roleplay, roleplay rules, towns and jobs. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Pyro Test Server?

Generated by the game, the procedural map of Pyro Test Server has size 3,500 and seed 250694. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry Pyro Test Server?

Filed under these Rust Server Index lists is Pyro Test Server: Modded Rust servers, filed by play style and Roleplay servers, filed under RP. It appears under the following filters on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

What is meant by the tags on Pyro Test Server?

Filed under these tags, as published by Pyro Test Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): 50 slots are available; ts4 (Group limit): 4 is the largest team allowed; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^r (Roleplay): This entry is a roleplay server; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How does a wipe day run on Pyro Test Server?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 75% of the time. By day 1 the crowd had fallen below half when it didn't hold.

When does Pyro Test Server wipe?

Pyro Test Server wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 22 hours is when its current world was made.

Players and ranking

Where does Pyro Test Server sit in the rankings?

Filed under rankings: #8,448 for Pyro Test Server on seven-day player hours, top 38% overall. #449 is where it sits in the quad servers.

What does the player count on Pyro Test Server look like?

Filed under live counts: Pyro Test Server, 0 players on 50 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 1.

Operator and status

What Rust version is Pyro Test Server on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Pyro Test Server. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Pyro Test Server?

Right now Pyro Test Server is up and running. Its reported uptime gives the last restart as roughly 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does Pyro Test Server perform?

Server fps held at 68 on average across the last 48 hours, never dropping below 40. The entity count reached 82,282, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,979 MB. What players feel as lag is low fps together with a rising entity count.

Which region is Pyro Test Server in?

There is no region on record for Pyro Test Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 104.234.251.154:28035.

How to join

What steps lead onto Pyro Test Server?

If you would rather use the console, press F1 in Rust and enter client.connect 104.234.251.154:28035. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/sCQCaHTNdX.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players 50 slots are available.
ts4
Group limit 4 is the largest team allowed.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Gameplay

^r
Roleplay This entry is a roleplay server.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.