Rust Server IndexCard catalogue of Rust servers

Holdings11,824 servers75,694 players230 fresh wipes

Call no.15335 On the shelf · online

HellZone, Inc.

Online 104.159.135.138:28015 checked 12m ago

Subjects 1. modded2. carbon3. pve
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipeWiped2 OCT2026 · 26d 17h ago
26d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 21:00 UTC26d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average
133/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average
229/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
30/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
99/ 200
29/ 300
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
59/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does HellZone, Inc. run?

No gather rate appears in the name HellZone, Inc.. 8 players per group is the default limit. Filed under pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned off.

What is the map on HellZone, Inc.?

Generated by the game, the procedural map of HellZone, Inc. has size 6,000 and seed 81754. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is HellZone, Inc. filed under?

Filed under these Rust Server Index lists is HellZone, Inc.: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to HellZone, Inc., and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: HellZone, Inc. gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at HellZone, Inc.?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.

Which wipe timetable does HellZone, Inc. follow?

HellZone, Inc.'s rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 17 hours.

Population

What position does HellZone, Inc. hold among Rust servers?

On player hours over seven days, HellZone, Inc. takes #15,335, within the top 69% of ranked servers.

Is HellZone, Inc. quiet or crowded?

The live count for HellZone, Inc. stands at 0 players, out of 50 slots. Filed under seven-day average: 0 players.

Server facts

Which Rust build is HellZone, Inc. running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on HellZone, Inc.. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of HellZone, Inc.?

The server is live at this moment: HellZone, Inc.. Its reported uptime gives the last restart as roughly 2 days 15 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on HellZone, Inc. good?

The last 48 hours give an average of 114 server fps and a floor of 84. Buildings, deployables and everything else in the world came to as many as 208,076 entities. Memory use reached as much as 5,313 MB. A climbing entity count and low fps are felt by players as lag.

Which region is HellZone, Inc. in?

No region is published by HellZone, Inc.. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 104.159.135.138:28015.

How to join

How can you connect to HellZone, Inc.?

If you would rather use the console, press F1 in Rust and enter client.connect 104.159.135.138:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.