TestServer
Online 103.236.54.209:28015 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.5 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 OCT 2026Fri 16 Oct, 08:36 UTC12d ago |
0 | – | running | 0 |
14 OCT 2026Wed 14 Oct, 19:15 UTC14d ago |
0 | – | 1.6 days | 0 |
11 OCT 2026Sun 11 Oct, 08:18 UTC17d ago |
0 | – | 3.5 days | 0 |
16 SEP 2026Wed 16 Sep, 19:41 UTC42d ago |
0 | – | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does TestServer run?
No gather rate appears in the name TestServer. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on TestServer?
TestServer runs a procedural map of size 2,300 with seed 12345, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
Where does TestServer appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include TestServer are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags are attached to TestServer, and what do they stand for?
These are the tags TestServer publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp1000 (Max players): Player cap: 1,000; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs163794 (Build): Build on file: 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on TestServer when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does TestServer follow?
TestServer wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 14 days 7 hours.
Players and ranking
Where does TestServer sit in the rankings?
The seven-day player-hours ranking places TestServer at #15,353, among the top 69% of ranked servers.
Is TestServer quiet or crowded?
Filed under live counts: TestServer, 0 players on 1,000 slots at present. Averaged over the last seven days, the count is 0 players.
Operator and status
What Rust version is TestServer on?
Rust network protocol 2633 and build 163794 on Linux is what you will find on TestServer. To join you need the same protocol; Steam handles the update.
How reliable is TestServer, and is it online now?
The server is live at this moment: TestServer. The uptime it reports puts the last restart at about 14 days 5 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 14 September 2026 it was first seen by Rust Server Index.
How well does TestServer perform?
The last 48 hours give an average of 241 server fps and a floor of 224. The entity count reached 22,207, covering buildings, deployables and all else in the world. Up to 2,912 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is TestServer in?
TestServer gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 103.236.54.209:28015.
How to join
How can you connect to TestServer?
If you would rather use the console, press F1 in Rust and enter client.connect 103.236.54.209:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1000
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.