[SEA] CHICKEN | END
Online 103.208.27.77:11112 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 06:39 UTC, in 5d 8h. Its weekly schedule tag · low confidence
- usual gap
- 3.5 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 48players, last three wipes
- crowd held
- 20%else halves by day 1.5
Coming wipes
- in 5d 8hWed 4 Nov, 06:39 UTC
- in 6d 21hThu 5 Nov, 19:00 UTCFW
- in 12d 8hWed 11 Nov, 06:39 UTC
- in 19d 8hWed 18 Nov, 06:39 UTC
- in 26d 8hWed 25 Nov, 06:39 UTC
- in 33d 8hWed 2 Dec, 06:39 UTC
- in 34d 21hThu 3 Dec, 19:00 UTCFW
- in 40d 8hWed 9 Dec, 06:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 06:39 UTC1d ago |
– | – | running | 0 |
23 OCT 2026Fri 23 Oct, 07:28 UTC6d ago |
13 | halved by day 1 | 5 days | 0 |
20 OCT 2026Tue 20 Oct, 11:20 UTC9d ago |
74 | held half | 2.8 days | 7 |
16 OCT 2026Fri 16 Oct, 10:59 UTC13d ago |
58 | halved by day 1 | 4 days | 0 |
13 OCT 2026Tue 13 Oct, 10:51 UTC16d ago |
123 | halved by day 2 | 3 days | 9 |
9 OCT 2026Fri 9 Oct, 11:03 UTC20d ago |
152 | halved by day 2 | 4 days | 3 |
5 OCT 2026Mon 5 Oct, 10:59 UTC24d ago |
174 | halved by day 2 | 4 days | 5 |
4 OCT 2026Sun 4 Oct, 02:16 UTC25d ago |
174 | – | 1.4 days | 2 |
3 OCT 2026Sat 3 Oct, 11:14 UTC26d ago |
13 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does [SEA] CHICKEN | END run?
The name of [SEA] CHICKEN | END does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.
What is the map on [SEA] CHICKEN | END?
Generated by the game, the procedural map of [SEA] CHICKEN | END has size 3,500 and seed 2014666660. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
Which lists and filters on Rust Server Index is [SEA] CHICKEN | END filed under?
These lists on Rust Server Index take [SEA] CHICKEN | END: Community Rust servers, indexed and Vanilla Rust servers. Filed under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What is meant by the tags on [SEA] CHICKEN | END?
The server's own tags are listed here, and the game's server browser reads them: [SEA] CHICKEN | END gives gmvanilla (Game mode): Unmodified survival rules; mp300 (Max players): Player cap: 300; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^w (Weekly): The server wipes weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on [SEA] CHICKEN | END?
Its recent wipes averaged 48 players at peak. 4 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 20% of the time. By day 1.5 the crowd had fallen below half when it didn't hold.
How often is [SEA] CHICKEN | END wiped, and on what schedule?
Too few wipes of [SEA] CHICKEN | END are recorded to confirm its schedule, so the tag sets the prediction. Dated for Wednesday 4 November at 06:39 UTC: its next wipe. The world it runs now was made 39 hours. A weekly wipe schedule is published in its tags.
Population
How is [SEA] CHICKEN | END ranked compared with the rest?
On player hours over seven days, [SEA] CHICKEN | END takes #3,817, within the top 17% of ranked servers.
What does the player count on [SEA] CHICKEN | END look like?
Filed under live counts: [SEA] CHICKEN | END, 0 players on 300 slots at present. The seven-day average is 1 players; the peak reached 13. Over the last 48 hours, 14:00 UTC drew the highest average: 2 players.
Server facts
What Rust version is [SEA] CHICKEN | END on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on [SEA] CHICKEN | END. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of [SEA] CHICKEN | END?
You will find [SEA] CHICKEN | END online as of now. Its reported uptime gives the last restart as roughly 37 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 3 October 2026.
Is the performance on [SEA] CHICKEN | END good?
Server fps held at 40 on average across the last 48 hours, never dropping below 40. Buildings, deployables and everything else in the world came to as many as 71,099 entities. The peak memory figure stood at 2,950 MB. A climbing entity count and low fps are felt by players as lag.
Which region is [SEA] CHICKEN | END in?
The name of [SEA] CHICKEN | END points to Asia, though no region tag is published. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 103.208.27.77:11112.
How to join
What steps lead onto [SEA] CHICKEN | END?
Enter client.connect 103.208.27.77:11112 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://www.chicken.in.th/.
Server tags
What each one means.
Published as mp300,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
mp300
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
