Rust Server IndexCard catalogue of Rust servers

Holdings11,704 servers60,571 players172 fresh wipes

Call no.7156 On the shelf · online

nagol's evil lair

Online 103.15.237.173:25726 checked 11m ago

Subjects
Players now
0/ 40
0% full
7-day average
0
peak 3
Rank
#7,156
top 32%
Last wipeWiped24 OCT2026 · 5d 15h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 09:11 UTC5d ago
3 – running 0
22 OCT 2026Thu 22 Oct, 10:37 UTC7d ago
3 – 1.9 days 3
22 OCT 2026Thu 22 Oct, 02:42 UTC7d ago
3 – 0.3 days 3
21 OCT 2026Wed 21 Oct, 10:00 UTC8d ago
3 – 0.7 days 3
20 OCT 2026Tue 20 Oct, 07:39 UTC9d ago
3 – 1.1 days 2
18 OCT 2026Sun 18 Oct, 01:44 UTC11d ago
3 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average
85/ 250
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EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
407/ 450
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
24/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
484/ 525
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
371/ 425
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on nagol's evil lair?

The name of nagol's evil lair does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on nagol's evil lair?

Size 1,400, seed 1: the game generates the procedural map on nagol's evil lair. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry nagol's evil lair?

Filed under these Rust Server Index lists is nagol's evil lair: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for nagol's evil lair?

Filed under these tags, as published by nagol's evil lair and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): Player cap: 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at nagol's evil lair?

Its recent wipes averaged 3 players at peak. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

When does nagol's evil lair wipe?

nagol's evil lair wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 5 days 15 hours.

Players and ranking

What position does nagol's evil lair hold among Rust servers?

Filed under rankings: #7,156 for nagol's evil lair on seven-day player hours, top 32% overall.

Is nagol's evil lair quiet or crowded?

The live count for nagol's evil lair stands at 0 players, out of 40 slots. Filed under seven-day figures: an average of 0 players and a peak of 3.

Server facts

What Rust version is nagol's evil lair on?

Rust network protocol 2635 and build 168909, on Linux, is what nagol's evil lair runs. To join you need the same protocol; Steam handles the update.

Is nagol's evil lair reachable, and does it stay up?

Right now nagol's evil lair is up and running. About 3 days 10 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 85%, 143 hours out of 168. It was first recorded by Rust Server Index on 18 October 2026.

Is the performance on nagol's evil lair good?

Averaged over the last 48 hours, server fps was 239, with a low of 232. Buildings, deployables and everything else in the world came to as many as 9,253 entities. Memory use reached as much as 2,619 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is nagol's evil lair hosted?

There is no region on record for nagol's evil lair; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 103.15.237.173:25726.

Connecting

What steps lead onto nagol's evil lair?

Enter client.connect 103.15.237.173:25726 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players Player cap: 40.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.