Rust Server IndexCard catalogue of Rust servers

Holdings11,880 servers98,236 players395 fresh wipes

Call no.15341 On the shelf · online

A Shockbyte Rust Server

Online 103.15.236.213:25616 checked 10m ago

Subjects 1. quad 2. softcore
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipeWiped9 OCT2026 · 20d 9h ago
20d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers, and #617 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
9 OCT 2026Fri 9 Oct, 06:53 UTC20d ago
1 – running 0
1 OCT 2026Thu 1 Oct, 12:20 UTC28d ago
1 halved by day 1 7.8 days 0
1 OCT 2026Thu 1 Oct, 05:01 UTC28d ago
2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

[EA] Softcore 1quad · monthly · 66 on average
82/ 350
NA
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average
32/ 300
OC
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average
17/ 150
NA
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average
2/ 100
EA
[红牛五倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average
7/ 200
EA
[红果十倍]10.30日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average
7/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

On A Shockbyte Rust Server, which rules and settings apply?

You will find no gather rate in the name of A Shockbyte Rust Server. The group limit is 4 players, as stated (quad). The server runs softcore, An easier mode from Facepunch, with part of your loot kept. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on A Shockbyte Rust Server?

Size 4,000, seed 50000: the game generates the procedural map on A Shockbyte Rust Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags

On Rust Server Index, which lists and filters carry A Shockbyte Rust Server?

Filed under these Rust Server Index lists is A Shockbyte Rust Server: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Which tags are attached to A Shockbyte Rust Server, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: A Shockbyte Rust Server gives gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): Player cap: 40; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at A Shockbyte Rust Server?

Its recent wipes averaged 1 players at peak. 33 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd had fallen below half when it didn't hold.

When does A Shockbyte Rust Server wipe?

A Shockbyte Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 20 days 9 hours.

Players and ranking

Where does A Shockbyte Rust Server sit in the rankings?

On player hours over seven days, A Shockbyte Rust Server takes #15,341, within the top 69% of ranked servers. See also the quad servers, where it stands at #617.

What does the player count on A Shockbyte Rust Server look like?

The live count for A Shockbyte Rust Server stands at 0 players, out of 40 slots. Filed under seven-day average: 0 players.

Server facts

What version does A Shockbyte Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on A Shockbyte Rust Server. To join you need the same protocol; Steam handles the update.

How reliable is A Shockbyte Rust Server, and is it online now?

Right now A Shockbyte Rust Server is up and running. The uptime it reports puts the last restart at about 2 days 7 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 1 October 2026.

Is the performance on A Shockbyte Rust Server good?

Server fps held at 124 on average across the last 48 hours, never dropping below 104. Buildings, deployables and everything else in the world came to as many as 104,661 entities. The peak memory figure stood at 4,296 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of A Shockbyte Rust Server?

A Shockbyte Rust Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 103.15.236.213:25616.

Joining the server

What steps lead onto A Shockbyte Rust Server?

If you would rather use the console, press F1 in Rust and enter client.connect 103.15.236.213:25616. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://uc995dc848229dc43110e7d70e5c.dl.dropboxusercontent.com/cd/0/get/DK6cPF5Hm3gziQ1dkYytfNHLGntR7TxE42HhQVU1iR_lPQGIhKgi4DDlt9xELDqvyYKNVR9_2rb8Dg448KhLU7N-qKHKlVg2fJQW2FSbXYB4TShVg6RaiGgHR2nF-bJTfrn7J_z4WysKp_PXcZKu63_Z/file?dl=1 is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp40
Max players Player cap: 40.
ts4
Group limit Groups are capped at 4.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.