Rust Server IndexCard catalogue of Rust servers

Holdings11,628 servers50,414 players109 fresh wipes

Call no.15092 On the shelf · online

[Local Server] All Welcome

Online 103.1.213.78:28065 checked 9m ago

Subjects
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#15,092
top 68%
Last wipeWiped1 OCT2026 · 28d 9h ago
28d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123409:0019:0004:0012:0021:0006:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304009:0019:0004:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct8 Oct13 Oct19 Oct24 Oct30 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 459 on average
140/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
166/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 279 on average
351/ 350
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average
14/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 262 on average
590/ 600
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 262 on average
358/ 350
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on [Local Server] All Welcome?

No gather rate appears in the name [Local Server] All Welcome. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on [Local Server] All Welcome?

Generated by the game, the procedural map of [Local Server] All Welcome has size 4,000 and seed 1829117656. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry [Local Server] All Welcome?

Filed under these Rust Server Index lists is [Local Server] All Welcome: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on [Local Server] All Welcome?

Filed under these tags, as published by [Local Server] All Welcome and read by the game's server browser: gmvanilla (Game mode): Unmodified survival rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

When does [Local Server] All Welcome wipe?

[Local Server] All Welcome's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 9 hours is when its current world was made.

Players and ranking

What position does [Local Server] All Welcome hold among Rust servers?

The seven-day player-hours ranking places [Local Server] All Welcome at #15,092, among the top 68% of ranked servers.

What does the player count on [Local Server] All Welcome look like?

Filed under live counts: [Local Server] All Welcome, 0 players on 50 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 1.

Server details

What Rust version is [Local Server] All Welcome on?

Rust network protocol 2635 and build 168909, on Windows, is what [Local Server] All Welcome runs. The protocol must match before you can join, and Steam takes care of updating it.

Is [Local Server] All Welcome reachable, and does it stay up?

The server is live at this moment: [Local Server] All Welcome. Its reported uptime gives the last restart as roughly 2 days 2 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 1 October 2026 it was first seen by Rust Server Index.

What is performance like on [Local Server] All Welcome?

Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and everything else in the world came to as many as 94,688 entities. Up to 2,522 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is [Local Server] All Welcome hosted?

There is no region on record for [Local Server] All Welcome; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 103.1.213.78:28065.

Connecting

How can you connect to [Local Server] All Welcome?

Enter client.connect 103.1.213.78:28065 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Unmodified survival rules.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.