[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC, in 7d 18h. Biweekly: 14 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On [ZA]MadHouse-Test| South-Africa, which rules and settings apply?
No gather rate appears in the name [ZA]MadHouse-Test| South-Africa. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on [ZA]MadHouse-Test| South-Africa?
A procedural map, generated by the game, is what [ZA]MadHouse-Test| South-Africa runs.
Tags and filters
Where does [ZA]MadHouse-Test| South-Africa appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take [ZA]MadHouse-Test| South-Africa: Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What is meant by the tags on [ZA]MadHouse-Test| South-Africa?
The server's own tags are listed here, and the game's server browser reads them: [ZA]MadHouse-Test| South-Africa gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How often is [ZA]MadHouse-Test| South-Africa wiped, and on what schedule?
An estimate from biweekly: 14 days after its last wipe gives [ZA]MadHouse-Test| South-Africa's next wipe. Dated for Wednesday 4 November at 15:15 UTC: its next wipe. 6 days 5 hours is when its current world was made. A wipe schedule of every two weeks is published in its tags.
Player counts
How is [ZA]MadHouse-Test| South-Africa ranked compared with the rest?
The seven-day player-hours ranking places [ZA]MadHouse-Test| South-Africa at #15,388, among the top 70% of ranked servers.
What does the player count on [ZA]MadHouse-Test| South-Africa look like?
The last check found [ZA]MadHouse-Test| South-Africa offline, last seen 6 days 4 hours ago. Averaged over the last seven days, the count is 0 players.
Server facts
What Rust version is [ZA]MadHouse-Test| South-Africa on?
Rust network protocol 2634 and build 167781 on Windows is what you will find on [ZA]MadHouse-Test| South-Africa. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of [ZA]MadHouse-Test| South-Africa?
Last seen 6 days 4 hours ago, [ZA]MadHouse-Test| South-Africa is offline right now. Uptime for the last 5 full days came to 0%, 0 hours out of 120. The earliest sighting at Rust Server Index is 21 October 2026.
Which region is [ZA]MadHouse-Test| South-Africa in?
[ZA]MadHouse-Test| South-Africa gives no region tag, so the name is the only pointer, and it points to Africa. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 102.39.90.175:28025.
Connecting
What steps lead onto [ZA]MadHouse-Test| South-Africa?
If you would rather use the console, press F1 in Rust and enter client.connect 102.39.90.175:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.