Rust Server IndexCard catalogue of Rust servers

Holdings11,858 servers85,113 players170 fresh wipes

Call no.15388 Off the shelf · offline

[ZA]MadHouse-Test| South-Africa

Offline 102.39.90.175:28025 checked 6d ago

Subjects 1. biweekly wipes 2. vanilla3. modded4. carbon
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,388
top 70%
Last wipeWiped21 OCT2026 · 6d 5h ago
6d ago · biweekly schedule
Next wipe
7d 18h
Wed 4 Nov, 15:15 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Next wipe Wednesday 4 November, 15:15 UTC, in 7d 18h. Biweekly: 14 days after its last wipe

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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AF
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AF
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NA
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EA
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Reference desk

Quick answers

From the figures on this page.

Settings and map

On [ZA]MadHouse-Test| South-Africa, which rules and settings apply?

No gather rate appears in the name [ZA]MadHouse-Test| South-Africa. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on [ZA]MadHouse-Test| South-Africa?

A procedural map, generated by the game, is what [ZA]MadHouse-Test| South-Africa runs.

Tags and filters

Where does [ZA]MadHouse-Test| South-Africa appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take [ZA]MadHouse-Test| South-Africa: Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

What is meant by the tags on [ZA]MadHouse-Test| South-Africa?

The server's own tags are listed here, and the game's server browser reads them: [ZA]MadHouse-Test| South-Africa gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How often is [ZA]MadHouse-Test| South-Africa wiped, and on what schedule?

An estimate from biweekly: 14 days after its last wipe gives [ZA]MadHouse-Test| South-Africa's next wipe. Dated for Wednesday 4 November at 15:15 UTC: its next wipe. 6 days 5 hours is when its current world was made. A wipe schedule of every two weeks is published in its tags.

Player counts

How is [ZA]MadHouse-Test| South-Africa ranked compared with the rest?

The seven-day player-hours ranking places [ZA]MadHouse-Test| South-Africa at #15,388, among the top 70% of ranked servers.

What does the player count on [ZA]MadHouse-Test| South-Africa look like?

The last check found [ZA]MadHouse-Test| South-Africa offline, last seen 6 days 4 hours ago. Averaged over the last seven days, the count is 0 players.

Server facts

What Rust version is [ZA]MadHouse-Test| South-Africa on?

Rust network protocol 2634 and build 167781 on Windows is what you will find on [ZA]MadHouse-Test| South-Africa. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of [ZA]MadHouse-Test| South-Africa?

Last seen 6 days 4 hours ago, [ZA]MadHouse-Test| South-Africa is offline right now. Uptime for the last 5 full days came to 0%, 0 hours out of 120. The earliest sighting at Rust Server Index is 21 October 2026.

Which region is [ZA]MadHouse-Test| South-Africa in?

[ZA]MadHouse-Test| South-Africa gives no region tag, so the name is the only pointer, and it points to Africa. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 102.39.90.175:28025.

Connecting

What steps lead onto [ZA]MadHouse-Test| South-Africa?

If you would rather use the console, press F1 in Rust and enter client.connect 102.39.90.175:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.