Rust Server IndexCard catalogue of Rust servers

Holdings11,898 servers102,237 players329 fresh wipes

Call no.AF11216 On the shelf · online

TMR Testing

Online AF 102.211.186.108:10010 checked 10m ago

Subjects 1. monthly wipes 2. modded3. oxide
Players now
0/ 60
0% full
7-day average
0
peak 1
Rank
#11,216
top 50% · #19 in AF
Last wipeWiped1 OCT2026 · 27d 23h ago
27d ago · monthly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers, top 61% in AF. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 7d 0hThu 5 Nov, 19:00 UTCFW
  2. in 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:03 UTC FW27d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

AF
Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 18 on average
19/ 150
AF
ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average
3/ 50
AF
Voodoo ZAAF · groups of 8+ · monthly · 1 on average
0/ 100
AF
Intoxicated ZA Vanilla 1 - 29 Oct - Just wipedAF · groups of 8+ · biweekly · 7 on average
51/ 100
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
85/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average
228/ 700
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does TMR Testing run?

No gather rate appears in the name TMR Testing. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on TMR Testing?

TMR Testing runs a procedural map of size 3,750 with seed 261001, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is TMR Testing filed under?

The Rust Server Index lists that include TMR Testing are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags are attached to TMR Testing, and what do they stand for?

These are the tags TMR Testing publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp60 (Max players): Player cap: 60; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; AF (Africa): The browser files it under Africa. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on TMR Testing when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does TMR Testing follow?

One wipe a month is all TMR Testing runs, and it comes with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 27 days 23 hours. Filed in its tags: a monthly wipe schedule.

Population

How is TMR Testing ranked compared with the rest?

On seven-day player hours, TMR Testing takes #11,216 overall and #19 in Africa, within the top 50% of ranked servers.

Is TMR Testing quiet or crowded?

TMR Testing is currently showing 0 players on 60 slots. Filed under seven-day figures: an average of 0 players and a peak of 1.

Server facts

What version does TMR Testing use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on TMR Testing. Steam keeps your game updated, but the protocol must match for you to join.

Is TMR Testing reachable, and does it stay up?

Right now TMR Testing is up and running. Its reported uptime gives the last restart as roughly 13 hours ago. Of the last 7 full days, 148 of 168 hours were up, 88% of the time. On 13 September 2026 it was first seen by Rust Server Index.

How well does TMR Testing perform?

Server fps held at 83 on average across the last 48 hours, never dropping below 60. The entity count reached 83,544, covering buildings, deployables and all else in the world. Memory use reached as much as 3,019 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of TMR Testing?

The AF tag places TMR Testing, by its own listing, in Africa. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 102.211.186.108:10010.

Connecting

How can you connect to TMR Testing?

Two ways in. Type client.connect 102.211.186.108:10010 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://TableMountainRust.rusters.io.

Subject headings explained

Server tags

What each one means.

Published as mp60,ptrak,$r?,v2635,^m,AF,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp60
Max players Player cap: 60.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Region

AF
Africa The browser files it under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.