TMR Testing
Online AF 102.211.186.108:10010 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers, top 61% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- in 7d 0hThu 5 Nov, 19:00 UTCFW
- in 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 18:03 UTC FW27d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does TMR Testing run?
No gather rate appears in the name TMR Testing. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on TMR Testing?
TMR Testing runs a procedural map of size 3,750 with seed 261001, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
Which lists and filters on Rust Server Index is TMR Testing filed under?
The Rust Server Index lists that include TMR Testing are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which tags are attached to TMR Testing, and what do they stand for?
These are the tags TMR Testing publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp60 (Max players): Player cap: 60; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; AF (Africa): The browser files it under Africa. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What should you expect on TMR Testing when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does TMR Testing follow?
One wipe a month is all TMR Testing runs, and it comes with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 27 days 23 hours. Filed in its tags: a monthly wipe schedule.
Population
How is TMR Testing ranked compared with the rest?
On seven-day player hours, TMR Testing takes #11,216 overall and #19 in Africa, within the top 50% of ranked servers.
Is TMR Testing quiet or crowded?
TMR Testing is currently showing 0 players on 60 slots. Filed under seven-day figures: an average of 0 players and a peak of 1.
Server facts
What version does TMR Testing use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on TMR Testing. Steam keeps your game updated, but the protocol must match for you to join.
Is TMR Testing reachable, and does it stay up?
Right now TMR Testing is up and running. Its reported uptime gives the last restart as roughly 13 hours ago. Of the last 7 full days, 148 of 168 hours were up, 88% of the time. On 13 September 2026 it was first seen by Rust Server Index.
How well does TMR Testing perform?
Server fps held at 83 on average across the last 48 hours, never dropping below 60. The entity count reached 83,544, covering buildings, deployables and all else in the world. Memory use reached as much as 3,019 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of TMR Testing?
The AF tag places TMR Testing, by its own listing, in Africa. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 102.211.186.108:10010.
Connecting
How can you connect to TMR Testing?
Two ways in. Type client.connect 102.211.186.108:10010 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://TableMountainRust.rusters.io.
Server tags
What each one means.
Published as mp60,ptrak,$r?,v2635,^m,AF,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp60
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
AF
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
