Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players7 fresh wipes

Call no.16608 Off the shelf · offline

Hyper Layer Test

Offline 102.209.116.71:28015 checked 27d ago

Subjects
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#16,608
top 70%
Last wipeWiped30 SEP2026 · 28d 3h ago
28d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
636/ 675
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
485/ 525
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
59/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
36/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average
138/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average
255/ 300
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Hyper Layer Test?

The name of Hyper Layer Test does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Hyper Layer Test?

Hyper Layer Test runs a procedural map of size 3,500 with seed 1684990273, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry Hyper Layer Test?

Filed under these Rust Server Index lists is Hyper Layer Test: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Hyper Layer Test?

These are the tags Hyper Layer Test publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): Build on file: 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

When does Hyper Layer Test wipe?

The record holds too few of Hyper Layer Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 28 days 3 hours.

Population

Where does Hyper Layer Test sit in the rankings?

Filed under rankings: #16,608 for Hyper Layer Test on seven-day player hours, top 70% overall.

What does the player count on Hyper Layer Test look like?

At present Hyper Layer Test is offline; its last sighting was 27 days 10 hours ago.

Operator and status

What version does Hyper Layer Test use?

Rust network protocol 2633 and build 165217 on Windows is what you will find on Hyper Layer Test. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Hyper Layer Test, and is it online now?

As of now Hyper Layer Test is offline, with its last appearance 27 days 10 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 30 September 2026.

Which region is Hyper Layer Test in?

There is no region on record for Hyper Layer Test; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 102.209.116.71:28015.

Connecting

What is the way onto Hyper Layer Test?

Enter client.connect 102.209.116.71:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://hyperlayer.net.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players 50 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol Joining needs you on game protocol 2633.
cs165217
Build Build on file: 165217.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.